Hey guys! When I set DOSBox to machine type “vgaonly” (which is the only way I can prevent Prehistorik 2 from crashing), I get huge jagged edges even though I’m using shaders like xBR, xBRZ or Scalenx:
When I set it to “svga” or “vesa”, the filters smoothen the lines and it really looks great:
What’s prevening the filters from working properly on the “vgaonly” setting? Is there anything I can do?