Duimon - HSM Mega Bezel Graphics and Presets - Feedback and Updates

Just one year? Incredible, I will wait for the next updates to see what you surprise us with. :+1:

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Surprise! :partying_face:

@AnonymousAndy

Here’s a brand new WIP.

The LowRes NX virtual console! :grin:

I may make some changes as I spend some more time filling in the details, but I think the concept is fairly complete. I may have some fun with details.

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Here’s the final version. :grin:

If I was doing this for money I’d probably be a little worried about SONY seeing the keyboard. :wink:

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Interesting, I’ll take a look at this core to see how it goes.

Good job as always Duimon :+1: :grinning:

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I worked up the Advanced version of this preset. As usual it is scale-able with a separate background.

I will be doing a preset update sometime today. :grin:

I will also be uploading a dozen or so backgrounds to the backgrounds folder.

Edit: I did a quick preset update so you could try out the NX. :wink:

Here’s a previous post with a link for some content.

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Ok I am having a hell of a time with the Lynx preset. Trying with both beetle and handy, I can load any game and apply the preset, looks great! Save a new preset though (I usually just turn off the intro) and they don’t load again… the graphic will load but the screen is just black. RA isn’t really locked up as I can still “esc” to exit but F1 does not bring up the menu. Only thing you can do is delete the preset at this point. I even tried copying your Lynx.slangp and renaming to Beetle Lynx.slangp. RA does lock up with this though, need to task manager out.

At a total loss here, looks so great on first load. What kind of settings could be different when using the preset?

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On a side note. For anyone loading these through RocketLauncher, IntelliVision was acting odd until I specified 16:9 in the module:

I only mention this because I did not have to set this in the other 10-12 systems I set up so far so it may not be obvious.

The issue in the above post has nothing to do with RocketLauncher, I am only testing in RA with Lynx ATM.

It must be something on your end, I tried doing both things you mentioned and it worked for me.

Let me backup and updated the core and try again.

Edit: Worked fine there also.

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I have added 9 additional backgrounds to the backgrounds folder, including a couple carbon fiber variations. I will add more as time goes by.

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Damn ok, this is what I get:

Game is running in the background, buttons on gamepad do work. No RA menu. I will report back if I find the culprit.

Apparently it’s vulkan, changing to glcore fixes it. Question now though, I was under the assumption vulkan is “better” so I have just been using that. Now do I just set a core override for lynx to use glcore? or should I just leave it on glcore for all?

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Here’s a link from @hunterk’s explanation on Reddit a couple of years ago. I think the short answer is that glcore is the most compatible, but Vulkan has some better performance in some cases. Personally when I was testing between GLCore and Vulkan I found I was getting better performance with Vulkan.

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Hi @Duimon. Does your presents have default background for NDS and 3DS with regular (Vertical + screen gap) screen placement?

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I have yet to do a 3DS graphic, I was waiting on the ability to have independent aspects on the dual screens. While that feature is here now, and I will be doing a graphic, the dual screen preset is in heavy development. If anything is going to break in the future it will be that preset.

I don’t have, nor will I be doing, NDS or 3DS vertical screen graphics for landscape displays. (I just don’t feel it makes any sense.)

I have a fairly large set of portrait display graphics, including an NDS. Again, I was waiting for the new release/features of Retroarch before doing any 4K Vertical presets. They will come after I finish the advanced.

I also have to do a full set of Hybrid presets. :crazy_face:

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Some very helpful member on the LowRes NX forum pointed out that there were 3 Q’s on the keyboard. :hushed: In my haste I guess I missed them. :innocent:

It is fixed. :grin:

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Oh man! who says no to an extra Q? :wink:

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At the gentle urging of my “Art Director”, I have decided to rethink this decision. :grin: (A comprehensive collection pretty much demands that I do. Look for them in the future.)

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I’ve been testing laptops and it’s amazing, I like the night versions better, I think the LED lights look better or maybe it’s my imagination.

The photos do not do justice to reality since they are taken in HDR mode with a tablet, in live it looks better, at least the reflections look good which is what it should be seen :+1: :+1: :grinning:

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I personally think Night mode brings out the best in my graphics. (The forced ambiance adds realism.)

About the LEDs. HSM changed a setting in the shader, (A welcome change, for good reason.) that turned all my LEDs on. I originally intended the LED layer to only be on when night mode was applied. (Since they are always on in the background layer.) The end result is that we have an additive LED over the background image, so they are overly bright. I have been torn between just leaving them or doing a mass text search & replace to turn them all off.

I’m still torn but I’m leaning towards turning them all off.

You can do so yourself in the shader parameters by adjusting the LED Layer Opacity to 0%. Maybe it will improve your perception of the daylight mode. :grin:

BTW. Awesome turtles! :wink:

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Thanks, I had not seen that parameter, as soon as I can I try it to see how it looks :smiley: