It’s getting there.
You gotta love vector art. After I posted the last shot I noticed that the keys weren’t centered. I moved them and resized the joystick to compensate.
What took seconds in Illustrator may have been impossible in raster.
It’s getting there.
You gotta love vector art. After I posted the last shot I noticed that the keys weren’t centered. I moved them and resized the joystick to compensate.
What took seconds in Illustrator may have been impossible in raster.
OCD is a curse and a blessing.
I went in and decreased every gray level by 5%. Then I increased every corner radii of the keycap protrusions by 3px.
These kind of deep OCD dives would be impossible using raster.
If I was a pharmaceutical poison snake seller I’d suggest you purchase one of the following toxic chemical substances for your OCD : Clomipramine (Anafranil), Fluoxetine (Prozac), Fluvoxamine, Paroxetine (Paxil, Pexeva), Sertraline (Zoloft).
Since I’m not a poison peddler, I think what you call OCD is what 99.99% of us here would call creative perfectionism. And that is always a blessing. Both to you and to this community.
OK, this one is done I think.
The only real departure from reality is the position of the LED. It had an LED… I wanted it to be seen.
The Duimon_Mega_Bezel repo and release are updated to v0.9.0.3
Changes:
DREZ presets downsample extremely high resolution output to a resolution set in the base shader.
This allows the user to run the Mega Bezel with internal resolution scale at higher levels, while staying within the limits of the contemporary GPU memory buffer.
It also gives much better performance than a very high internal resolution, while reducing jagged polygonal edges through downsampling.
The presets are not a replacement for built in downsampling, which is preferred, but an implementation for cores that lack this feature.
There are various presets, the intention varies with the final resolution:
You should be able to use a standard CRT console core with the ADV preset, at max internal scale.
The HD dual screen presets are limited to the STD set since the increased resolution on smaller screens makes ADV features irrelevant.
There are no Lite presets since if you have a system beefy enough to run the Mega Bezel, with hardware rendered cores, at increased internal resolution, you obviously don’t need Lite presets.
There are also no Potato presets for the same reason.
The DREZ presets can be found in their own folders…
The link to the current release is in the first post. Installation/Update instructions are near the end of the second.
For those that are doing the math… the completion of the Enterprise 128k brings my remaining list down to 9.
It also completes my list of RA cores. <—
Thanks again to @Wally for the request. Both the Videotron TVC and the Enterprise 128k were great fun!
Hello, duimon. I’ve been using your pvm20 preset lately. This seems to be the perfect solution as it creates a proper sized gaming screen on a 32" monitor.
I have a question and suggestion.
In [DEVICE IMAGE LAYER], it seems that there are cases when changing the colorize does not respond (like SONY PS2 preset) or does not change to the original gray color of PVM (like SONY PS1 preset) How do I get a consistent gray color?
The ‘PVM-20M4E’ used in the device image has a logo called ‘HR Trinitron’ in the upper left corner. This is known as a logo that is attached only to high-end models over 800 lines.
It would be very cool to add this, Could you consider this?
Currently my PVM presets use every image layer available in the shader, so there is no way of adding a logo that wouldn’t change color with the Device Layer.
The logo is in my vector source, but hidden before export for that reason.
I have plans to merge the Top Layer with the Device at some point but it is not at the top of my todo list.
Turning the “Colorize” parameter off (0.00) or leaving it off in the case of the PS2, will remove all color.
Setting the “Brightness” and “Gamma Adjust” at defaults (By highlighting them and pressing the gamepad “Start” button or “Space” on the keyboard.) will give you the default gray.
With “Colorize” off, since these versions of the assets are gray, the “Hue Offset” and “Saturation” parameters will have no effect.
The "Brightness and “Gamma Adjust” will still work if you desire a lighter or darker gray. In both cases I recommend playing with it, and trying a bit of each to avoid a washed out look.
FYI there are alternate version of the assets available in the pack that are bright yellow by default. (Although they serve no purpose in your situation.)
I made a small update to my repo and release. Instead of creating a new release I just replace the last one.
I moved the DREZ presets to their own folders. (There were way too many presets in some folders and I want it to be easy for the other users to find presets.)
I also added MAME 2010 Vertical presets. As long as RA is configured with the recommended settings, (Allow Rotation = Off) they will work OTB.
The release post above was edited to reflect the changes.
I was reading through some of the old post in the thread. I like to browse through once in a while to remind myself of this wonderful journey.
While I was browsing I found some images that show off the Night Mode/Ambinet Lighting evolution really well.
Original…
Newer version…
Current…
…and just a reminder that you have the ability do do some customizing.
However crazy you might want it.
@Duimon, would there be any chance down the road of doing a TurboDuo graphic? I was curious because I’ve started taking more of a liking to using the SegaCD graphic for both Genesis and SegaCD games because it shows both systems at once. Thought it might be a cool addition to the collection to see about a TurboDuo flavor as well.
Possibly after I finish my list. It’s a pretty simple design.
Good because it would be fairly easy to do, bad if it lacks interest. I’ll have to try a mock-up sometime.
Since there was a RAM upgrade involved, do you know of any exclusive games?
If it was labeled a “super CD-ROM2” game, it needed either the Turbo Duo, or the Tg-16 + CD with the Super System Card upgrade. Not sure how many true exclusives there would be, aside from Ginga Fukei Densetsu Sapphire, which needed the Arcade Card upgrade even if you owned a Duo.
A list of games can be found at https://en.wikipedia.org/wiki/List_of_TurboGrafx-16_games, if still needed. The type of game format is also listed.
Apparently there were no true exclusives. The TurboDuo was simply just a console with the PC Engine and PC Engine CD stuck together.
It doesn’t look like there were any. Too bad, that would have made the graphic mandatory.
I’ll add it to my “optional” list.
About PC-Engine TurboDuo. This is hardware that integrates the PC Engine + CD-ROM2 + Super CD-ROM2.
Should see both CD-ROM2 and Super CD-ROM2 letters in this list. This is something completely different…
CD-ROM2 discs were available in the Super CD-ROM2 console. But the Super CD-ROM2 disc was not usable in the CD-ROM2 console.
I’ll add it to avoid confusion. CD-ROM2 refers to PC-Engine CD or TurboGrafx-CD, which is different from Super CD-ROM2.
It’s a link to Japanese Wikipedia, but I think you can figure out the difference by looking at the picture. I can’t find the English version of Wikipedia. Wasn’t this released in North America or Europe?
Super CD-ROM2 is an upgraded version of CD-ROM2. Therefore, the Super CD-ROM2 titles on that list are exclusives. TurboDuo was one of the means to play Super CD-ROM2.
As someone who lives in Japan, I think PC Engine TurboDuo is the only way to play PC Engine’s Super CD-ROM2 outside of Japan.
In my opinion, NEC, HE and Hudson have been pushing these chaotic consoles. This is characteristic of NEC as a personal computer company, not a game company…
SuperCD-ROM² is nothing more than a RAM expansion over the original CD-ROM. If you had a PC Engine or TurboGrafx-16 you needed to have the ver. 2.0 CD-ROM HuCard in the HuCard slot in order to play games that were compatible with the CD-ROM system. If you had those cards, you could play CD-ROM titles but not SuperCD-ROM² or Arcade CD-ROM² titles.
If you wanted to play SuperCD-ROM² titles, you needed to get the SuperCD-ROM² ver. 3.0 system HuCard.
The Turbo Duo came with that version and the extra RAM built-in so you didn’t need any extra HuCards to play those games.
After that came a further RAM upgrade in the Arcade Card. There was a version for the PC-Engine (Arcade Card Pro) and a version for the PC-Engine Duo (Arcade Card Duo).
Lastly there was the Game Express Card, which I think was made by a third party and was required to play special Game Express games.
No games were exclusive to any iteration of the system.
If you wanted to talk about exclusives than you could talk about the SuperGrafx which might have had 1 or 2.
This makes no sense.
This is not correct at all.
Which company is HE?
HE isn’t a company it stands for Home Entertainment. It is equivalent to the NES quality guaranteed sticker.
I know this but @Ranmori listed it as a separate entity so I had to ask to find out if they knew something I didn’t.
Just wanted to add that the TurboGrafx family of systems are very dear to me. I owned a TurboGrafx-16 as well as a TurboDuo. I used to borrow my friend’s TurboGrafx-CD which had the 2.0 System Card.
I had another friend who introduced me to the system who had a brother working NEC.
I used to pine over all of the accessories that I could never afford on a secondary school student’s salary that were listed in various mail-order company’s ads in Electronic Gaming Monthly.
I used to dream about owning a copy of Street Fighter II Champion Edition with the adapter which allowed the US Systems to play Japanese Games and I wished I could have had an Arcade Card along with one of those adapters for my TurboDuo along with a couple six button pads and a PC-Engine Tap and some Arcade CD games. Everything was just way too expensive.
I even owned 2 copies of Lords of Thunder and still have my second one along with some games my friend purchased for me in the 90’s. That second copy of Lords of Thunder was one of the first things I bought when I started working and got my Amazon Account. It was to replace my first copy which was mysteriously misplaced (most likely stolen) which put an abrupt end to one of the most exciting and joyous times in gaming in my life. I had mastered Gate of Thunder and was almost to the point of mastering Lords of Thunder when it went missing.
We can take it for granted now but to experience those games in the 90’s on a Commodore 1702 monitor was a truly mind blowing experience!
Well, it does appear that the TurboDuo was the 1st available device that was compatible with the Super CD-ROM2 format, so was exclusive for a short time.
NEC is not the only company to do these kind of upgrades. Apple released a host of upgrades for their various systems and would then release a “New” device that was just pre-configured with all the upgrades. They did this up until the very end of the PowerPC systems.
NEC was very innovative, with systems like the Sharp X1 Twin and the 15inch PC-KD863G monitor, which both had integrated PC-Engine support.
I think I will put the NEC PC-KD863G on my list for a future project as well. It has at least as much value as the NEC TurboExpress and the PSOne with the integrated LCD.