The graphics can be found at my GitHub page.
I have updated my repo to be compatible with the latest shader release.
The shader is out of beta and available via slang shader update within Retroarch. The current version is v1.0.002 2022-07-14 Rev 1. My presets will work with older versions but a few things may not work correctly. I highly recommend updating to the current version.
!! My repo has been restructured as of Mega Bezel v0.9.00 2021-04-04 !!
The release of Retroarch 1.9.1 contains a new “Simple Presets” feature. This makes updates to the shader much less likely to break existing presets.
As of Mega Bezel v0.9.00 2021-04-04 I have restructured my repo and shifted focus to give equal priority to presets for my graphics. The restructure also makes it possible to install all my graphics and presets using Git.
Please refer to the last section of this post for more information.
Currently there are 141 cores/systems represented:
- Acorn Archimedes (MAME)
- Acorn Atom (MAME)
- Acorn Electron (MAME)
- Amiga 500 Plus
- Amstrad CPC 464 + 6128 Alternate
- Amstrad GX4000
- Apple II (MAME)
- Apple IIe (MAME)
- Apple IIgs (MAME)
- Apple IIgs Woz Edition (MAME)
- Apple Macintosh 128k (MAME)
- Apple Macintosh IIx + 1 Alternate (MAME)
- Apple Macintosh LC III + 1 Alternate (MAME)
- Apple Macintosh Plus (MAME)
- Atari 2600
- Atari 5200
- Atari 7800
- Atari 800
- Atari Jaguar + 1 Alternate
- Atari Lynx + 1 Alternate
- Atari ST
- Atari XE
- Atari XEGS
- Bandai WonderSwan
- Bandai WonderSwan Color
- BBC Master (MAME)
- BBC Micro Model B (MAME)
- Casio PV-1000 (MAME)
- Cave Story (NXEngine)
- Commodore 64C
- DEC PDP-1 Spacewar! (MAME)
- Doom (PrBoom)
- Doom 3 (boom3)
- DOSBox + 1 Alternate
- Elektronika BK-0010
- Fairchild Channel F
- FFMPEG & Generic TVs (5 Versions) + 2 PVMs + Generic DEC PDP-1
- Flashback (REminiscence)
- Fujitsu FM Towns II (MAME)
- Fujitsu FM-7 (MAME)
- Gamepark GP32 (MAME)
- GCE Vectrex
- Hartung Gamemaster (MAME)
- IBM 5160 (5151 & 5153 Monitors) (MAME/DOSBox)
- JAKKS Plug-n-Play
- Jump 'n Bump
- KenSingTon Vii (MAME)
- LowRes NX
- Magnavox Odyssey 2 + Philips Videopac G7000 Alternate
- Mattel Intellivision
- Mega Duck
- Mr.Boom (Bomberman)
- NEC PC-8801
- NEC PC-9801
- NEC PC Engine
- NEC PC Engine CD
- NEC PC-FX
- NEC SuperGrafx + 1 Alternate
- NEC TurboExpress
- NEC TurboGrafx-16
- NEC TurboGrafx CD + 1 Alternate
- Neo Geo CD
- Neo Geo AES
- Neo Geo Pocket
- Neo Geo Pocket Color
- Nintendo 3DS
- Nintendo 64
- Nintendo Famicom
- Nintendo Game Boy
- Nintendo Game Boy 2 Player (TGB Dual)
- Nintendo Game Boy DMG-01
- Nintendo Game Boy Color
- Nintendo Game Boy Color 2 Player (TGB Dual)
- Nintendo Game Boy Advance
- Nintendo Game Boy Advance SP
- Nintendo GameCube
- Nintendo DS
- Nintendo NES + 1 Alternate
- Nintendo Pokemon Mini
- Nintendo Playstation Prototype (For MSU-1 games.)
- Nintendo SNES
- Nintendo Super Famicom + Euro SNES Alternate
- Nintendo Super Game Boy + 1 Alternate
- Nintendo Virtual Boy
- Nintendo Wii 4x3/16x9 + Black Edition Alt
- Olivetti M21 8086 (MAME/DOSBox)
- Palm m515
- Panasonic 3DO
- Philips CD-i (MAME)
- Quake (TyrQuake)
- Quake II (vitaQuake 2)
- Rick Dangerous (XRick)
- SEGA 32X + Mega Drive Alternate
- SEGA CD + Mega Drive Alternate
- SEGA CD/32X Combo + Mega Drive Alternate
- SEGA Dreamcast + 1 Alternate
- Dreamcast VMU
- SEGA Game Gear
- SEGA Genesis + Mega Drive Alternate
- SEGA MarkIII
- SEGA Master System + 1 Alternate
- SEGA Naomi
- SEGA Nomad
- SEGA Pico
- SEGA Saturn + Model 2 Alternate
- SEGA SG-1000 + 1 Alternate
- Sharp X1 + 1 Alternate
- Sharp x68000 + 1 Alternate
- Sinclair ZX Spectrum
- Sinclair ZX Spectrum +2a
- Sinclair ZX Spectrum +3
- Sinclair ZX81
- SONY Playstation + 1 Alternate
- SONY Playstation 2
- SONY PSone Portable
- SONY PSP
- Tandy CoCo 3 (MAME)
- Texas Instruments TI-99/4A (MAME)
- Thomson M05
- Thomson T08
- Tiger game .com (MAME)
- Tomb Raider (OpenLara)
- Tomy Tutor (MAME)
- VTech CreatiVision (MAME)
- VTech Laser 310 (MAME)
- VTech Socrates (MAME)
- VTech V.Smile (MAME)
- Watara Supervision
I plan to (eventually) include a graphic for every hardware platform emulated by Retroarch cores. I started with over 90 systems on the list. It has grown to ~160. (It is fluid as new cores are added in RA and SL support is expanded in MAME.)
The current list reads:
- Amiga 1000
- Amiga 2000
- Amiga 4000T
- Enterprise 128K
MAME Software Lists
- Bally Astrocade
- Camputers Lynx
- Coleco Adam
- Emerson Arcadia 2001
- Entex Adventure Vision
- Epoch Super Cassette Vision
- Funtech Super A’can
- Interton Electronic VC 4000
- Pocket Dream Console
Thanks to everyone for the many request over the last two years! Your input means a great deal to me!
For those of you new to this project, some screenshots:
As stated on my GitHub page I have a few select goals.
- All art will be vector based.
- If raster effects are used at any point they will be 300dpi. This may include text layer imports from Photoshop.
- Backgrounds, for graphics that don’t fill the screen, may be raster images, with the intent that users can swap in a background of their choosing.
- High quality is a must! When using existing art as a reference, it will be paired with photographic references in an effort to improve it’s realism and give it a cohesive style.
- Final raster output of 4K at 300dpi
- If final mastering is done in Photoshop, source PSD’s will be included
- All project files will be provided. Layer structure within the project files will assume that an end user may want to change the bezel size or placement, and attempt to make balancing the artwork easy.
- Inclusion of logo, night, plain, and 4K vertical versions, where they make sense.
Duimon Mega Bezel Graphics Presets
My current presets use HSM’s Standard & Advanced Mega Bezel base presets, and the GUEST-DrVENOM and LCD-GRID shader derivatives.
The Mega Bezel is in active development. As features emerge I may update the presets to use the new features.
PC requirements are directly related to the feature set of the base presets with the first on the list having the highest requirements.
- Advanced (Full feature set.)
- Standard (Modest feature set.)
- Lite (Modest feature set and a lighter CRT shader.)
- Potato (Slim feature set and no reflection.)
Hybrid versions are obsolete and I will no longer be working on them. Recent performance improvements to shader bring the STD preset up to the level of my hybrid method.
The paths in my presets have been changed!
For cross-platform compatibility, the “Mega_Bezel_Community_Collections” folder is now required. All the paths are now relative.
The Mega Bezel Community is a collaboration between a growing collection of artists and the shader developer.
We have agreed, in an effort to create cohesion among our various projects, to intend
our works reside in a “Mega_Bezel_Community_Collections” folder. (Within the RA shader folder.) This
keeps the shader folder tidy while still allowing for a relatively short browse to the
So the new folder structure is…
An example presets folder and contents is…
You can install everything to a local clone and update using the following method.
- Install Git. https://git-scm.com/downloads using the default settings.
- Enter the “/Retroarch/shaders” folder and create a “Mega_Bezel_Community_Collections” folder if one does not exist.
- Enter the “Retroarch/shaders/Mega_Bezel_Community_Collections” folder and from the command-line run:
git clone https://github.com/Duimon/Duimon-Mega-Bezel
It will create a “Duimon-Mega-Bezel” folder inside the “Mega_Bezel_Community_Collections” folder.
To update, go into the “Duimon-Mega-Bezel” folder (note the path difference) and run
Thanks @drstupid for the method.
Load your content and then a preset. I recommend creating a core preset next.
Since RA 1.9.1 and the Mega Bezel shader v0.9.00 release, you need to have “Simple Presets” enabled when saving a preset. This will save only changes you make and a reference to the currently loaded preset. This will stop your preset from breaking as I update my presets and HSM updates the shader.
If you are using a multiple system core, and using it for multiple systems, I recommend creating a content directory preset.
I hope this makes it easier on some who have had a tough time getting up and running. I also recommend starting with a clean install of RetroArch and following the installation instructions from HSM’s shader thread.