Here’s A Golden Axe bezel for Retroarch that works with @HyperspaceMadness reflection shader.
Here’s An Alex Kidd In Miracle World bezel for Retroarch that works with @HyperspaceMadness reflection shader.
Here’s a bezel for the legendary Playstation game Castlevania Symphony of the Night with @HyperspaceMadness reflection shader for Retroarch
Here’s a bezel for the game Akumajou Dracula X - Gekka no Yasoukyoku Bezel with @HyperspaceMadness Shader.
Here’s a new bezel for Klonoa: Door to Phantomile on Playstation for use on Retroarch. This bezel uses a reflective shader created by @HyperspaceMadness
Here’s a bezel for Rayman on Playstation for use on Retroarch This bezel uses a reflective shader by @HyperspaceMadness
Nice! Rayman is one of my all-time favorite games.
It’s great right. It was the first PS1 game I ever played because Electronic Boutique at the time was selling the PS1 with a free Rayman demo disc. That’s where I bought my launch PS1. Rayman was leaps above other the 2D platforms of the time. The colors and lush environments were amazing. The soundtrack, wow! Don’t get me started, lol.
Here’s a bezel for Super Monkey Ball games on Gamecube for use on Retroarch. This uses a reflective shader made by @HyperspaceMadness
Here is my Sega CD bezel for Retroarch. This uses a reflective shader made by @HyperspaceMadness
Here is a Nintendo Power Magazine bezel for Retroarch. Thanks to @HyperspaceMadness for making those awesome reflection shaders.
Hello, I’m not sure if this is the place to post this but I started using RetroArch a few days ago and I just came upon these overlays today. They look amazing but I’m having trouble with the scaling on at least the GB/GBA overlays.
I try running GB/GBA games on their respective overlays but the game screen doesn’t properly fit the overlay. I have tried adjusting the overlay proportions and turning the aspect ratio to custom with no success.
Is there something else I should try to solve this issue? If there are any solutions, I’d really appreciate them. Thanks!
You also need to create custom bounds for the veiwport after you after you change it to custom.
If you have a fairly decent PC and want to avoid this hassle you can try the Mega Bezel.
It takes care of the scaling and adds a cool reflection to the bezel. (Both the bezel and reflection can be hidden.)
@Orionsangel is using the Mega Bezel in his newest creations.
You can find more info on the Mega Bezel here.
And my graphics and presets here.
Thank you! I installed the Mega Bezel shader preset pack and it works wonderfully. I did try to get your graphics on their too but no success there so far even though I thought I read your instructions well. I’m definitely learning a lot from using the RetroArch software.
The instructions on my thread using Git are hard to mess up. The instructions on my GitHub need updating.
Retroarch is an exciting adventure. Welcome to it!
Edit: Both sets of instructions have been updated. If you have any further problems installing please post in my graphics thread. If I can’t respond quickly, there are many helpful members who may be able to lend you a hand.
Here’s a Super Mario All Stars bezel that works with @HyperspaceMadness’s reflection shader for Retroarch
Here’s a Donkey Kong Country bezel that works with @HyperspaceMadness’s reflection shader on Retroarch.
These new game themed overlays of yours are fantastic my friend!
You do know that you are setting yourself up for an almost never ending project?
It is good to know that you will be around for a while.
Thanks. Yeah there’s so many games that this project will never end lol!