No problem, could you please tell me where the log file is located? Also everything works fine with Game Boy Color, my bad for thinking it doesn’t work with its set preset. Yes the standard presets work, I tried crt-easymode.slangp, crt-royale-fake-bloom-intel.slangp and hq4x.slangp with Game Boy Advance without any problems.
I meant presets from the Standard folder.
So…
GBC-[STD]-[LCD-GRID]-[Night].slangp
…for example.
From the Mega Bezel thread…
BUG REPORTING:
- If the shader not loading or crashing you MUST INCLUDE A LOG for us to help you.
- How to Generate a Log:
- Go to Settings
- Enter Logging
- Activate Logging Verbosity
- Adjust Frontend Logging Level to 0 (Debug)
- Activate Log to File
The file will be in Retorarch/logs.
To make sure the log has the info we need, delete any existing logs, run RA and reproduce the error, close Retroarch if it isnot.
View the log in a text editor, copy the contents and paste it in the forum as “pre-formatted” text.
I tried the GBA-[STD]-[LCD-GRID]-[Night].slangp preset for Game Boy Advance from the Standard folder and still the same problem.
Thanks, I cannot send you a pre-formatted log due to the word limit here. Therefore here’s a pastebin link of the retroarch log -> RetroArch Log - Pastebin.com
I didn’t see anything glaringly wrong. Maybe @HyperspaceMadness can take a look.
How are you installing my package? (Release zip or git clone.)
I can run everything with both the stable and the nightly, but the nightly changes a lot. You could try updating again.
One concern I have is that the log is using a core preset. If there are any other overrides in play they could be the cause.
If possible, could you rename your Retroarch.exe and replace it with the stable exe to see if the issue goes away?
Hi
I just discovered these bezels and I am absolutely in love with all of them!
The sheer crafstmanship on the graphical work on these is amazing - I cannot imagine the time it must take / have taken to create them.
I had to create a login to this site because I wanted to tell you that.
Please keep up the good work

Thank you Duimon for these charts, I am just complicating myself with the mixture of Cyber’s presets in combination with those of MAME. But I am having so much fun. Duimon the Master.
Ok so today I opened up steam and it did the usual automatic update for Retroarch Nightly, and when I started up a GBA game with the set preset for it, it just started working again as intended. So yeah some of the nightly updates from a few days ago until yesterday seemed to have caused the issue I was facing, but fortunately not anymore 
Whenever I update your package I delete the old one first, then download the latest one from the releases page on github.
I never use core overrides, the only setting saved as core presets is the controller mapping.
That is very good news. I will stop worrying about it now. 
That is perfect for the release zip.
Welcome to the forum… and thank you so much for the kind words.
ATM I am in support mode, writing documentation and taking advantage of Retroarch feature upgrades. (There have been a few, with exciting things on the horizon.)
I have a new list in the second post that I will eventually get to. The first new graphics will be some vintage TVs that will be a lot of fun.
Stick around, things are always happening in this little corner of the world. 
@Duimon, when you get to doing TV graphics will you be creating one around a 50s TV? I am thinking it would be good to have to watch old black & white movies and shows.
It is my plan that most of the TVs will be from the 50s and 60s, combined with some requests that I have had over the years.
Hi Duimon, I wanted to let you know that when I download your overlay-only package, as soon as I try to open the archive with WINRar it gives me the message “unexpected end of archive”. I don’t know if it’s my mistake or something is wrong with the repository. Thanks for your attention and for your work.
I’ll try and download it myself and see.
I successfully downloaded and unpacked a zip, so it must be on your end. It is 3.5 GB of data so could timeout for various reasons.
You could try cloning the repo instead. There is over 5 GB of additional data in the commit history though, so I would do a shallow clone.
git clone --depth 1 https://github.com/Duimon/Retroarch-Overlays
This would allow you to get future upgrades by doing a git pull, instead of downloading the entire thing again.
I may reset the repo soon like I did with my Mega Bezel repos.
Hi Duimon, thanks for your help.
Looking at this post from the Mega Bezel thread, I realized that the solution doesn’t fit with the developer’s intent.
Funny because I am the developer. 
The files you should make changes to are in the "Duimon-Mega-Bezel\zzz_global_params\Shader\" folder. There are multiple class folders…
- ADV
- ADV_DREZ
- LITE
- STD
- STD_DREZ
…and a params file for each subclass within them.
e.g…
- user.params
- user_Bezel.params
- user_Bezel1.params
- user_Bezel2.params
- user_PVM20.params
- user_TM20.params
…for the Advanced presets.
Make the changes in these files. You can add the lines in at the end of the files, or create a params file (e.g glow_on.params.) containing the lines, and add that as a reference.
The lesson here is that, with multiple reference presets, there many opportunities along the reference chain to make changes.
Even though it is unlikely I will be making changes to the files suggested in the previous solution, it is even less likely I will ever make changes to the files in the new solution.
Compiling params files from various sources will be the subject of my next few guides. (Several short guides, each detailing a different method.)
Nice! I’m not much for doing a graphics for a specific game. (Aside from my TV7 port presets.)
Here’s hoping that this leads to some more games.
Yeah it now supports Cliff Hanger and Dragons Lair, not sure if more will come or not


