The Gel layer is a gameboy green-ish image.
In Additive blending mode, with the right opacity, and the right color of diffuse image layer, it lightens the blacks so they seem semi-transparent.
I increased the screen black edge width and used the parameter that puts the diffuse layer over the screen black edge… then I turned on the tube shadow image and scaled and positioned it so it was on the top an right side.
I also turned on colorize for the screen diffuse layer and tweaked it’s color to be more like the border shader.
Then I turned the bezel height and width down to 20.00.
All on top of my existing tweaks for my Game Boy screen.
It’s pretty amazing that the Mega Bezel has all these features.
Even without the reflection it does a good job of showcasing the features.
BTW. The rest of the Mega Bezel features, not the reflection, was my motivation to do devices with this type of screen. In the end I decided that they could benefit, with or without a reflection.