Duimon - HSM Mega Bezel Graphics and Presets - Feedback and Updates

First, thank you SO MUCH for this pack, they really look amazing. I just had one question though. On the main megabezel post at the bottom it mentions de-dithering with MDAPT and Scale-FX smoothing. These don’t seem to be active on the presets that i’ve tried from your pack. Is there some way to enable them? I’ve tried loading a preset and adding the shaders but it didn’t seem to do anything.

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If you choose one of the ADV presets dedithering is available as a parameter to turn on. For Scalefx you will need to use @Duimon’s instructions to change the base preset to a SMOOTH-ADV preset. I think you should find a link to instructions near the first post in this thread.

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Thanks for chiming in sir, spot on. :grin:

@djuniah You can read my “guides/Boilerplate_Introduction.md” for the details, but there should be enough instruction in the preset itself. Just open the preset you would like to change, in a text editor, and carefully read the top section.

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Ah sorry, i thought I had searched that on this post but didn’t see anything. I believe i found the post you were referring to, thank you!

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Hello, I want to know if this is correct for Game Boy Advance, it is a clean installation,thanks :slight_smile:

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Yes… it is correct for the “Bezel” version of the GBA, which is meant to simulate the GBA using the Game Boy Player (An add on for the GameCube) which allowed you to play games on your TV.

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Very Nice Duimon, Keep the Great Work! What about CPS Arcades? I, II, III and also, some alt versions of sega genesis with blue color instead of red?

How to use the arcade cabinet shader with vertical games? rotating the shader settings doesnt work well. the whole game is rotated 90 degrees with the cabinet.

Edit: Fixed this. It seems the Mame core cant rotate the screen. On FBNeo it works.

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It’s working for me here. Make sure to use “internal” rotation in the core options for MAME.

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Thank you :slight_smile:

Another issue is the game itself in the shader screen isnt scaled right:

How can i fix this to get rid of the black bars and game is fullscreen?

Hello friends, I’m back, I was absent due to personal and health problems but I’m back, my work is based on Duimon graphics and it was about Arcade games, I made graphics for each company, I leave a sample.

Apart from this I have also created graphics for some systems, I leave here some of my work for you to see.

Atari 2600 jr

Sam Coupe (The lemmings of the captures is the one from master system, I haven’t had time to try it from sam coupe)

Casio PV2000

Super Famicom Sufami Turbo

Super Famicom Satellaview

Sega Megadrive/Genesis MSU

Super Famicom/Super Nintendo MSU

And I’ve still made more, Atari 65XE…Nintendo Famicom Disk…Nintendo 64DD…

Are you going to release it? Yes, of course. When are you going to release it? I don’t know, I can’t give a specific date.

Now I have to test all the graphics on another computer that I have with a bigger screen and thus detect errors more easily if there are any, so be patient.

I will continue to report here and create a new topic for my work.

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God Bless you my Friend! Health forever!

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I think these arcade arts are incredibly beautiful! It reminds me so much of my childhood!

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This is what the core is actually putting out, you can try turning on the retroarch overscan options which might remove some of it. After this in the shader you will want to adjust the cropping which will remove the black areas and scale the image to fit the 4:3 tube

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Ok, so it’s the core. Thanks for the answer. :slight_smile:

I changed the Core to Kronos right now and the scaling is correct. So this seems better than Beetle Saturn.

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Hey everyone.

So I have been spending some time with my DOS roms to get my arm used to being at the PC again.

Things are moving in a good direction!

I have been customizing existing menus that give choices, and adding new ones that give info where it is needed.

While I was at it, I used Fontraption v1.11 and the optional font libraries, to generate a lightweight TSR that replaces the default screen font.

I also used ANSI escape sequences to add some color variation. (Plus one addition sequence to allow for a leading space not preceded by an echo statement.)

Here are some screenshots.

Default font.

New font.

New font showing info.

Although there were many fonts to choose from, I didn’t want to get too crazy. I settled on a 100% ASCII compliant font that looks just a tad cleaner than the default.

Here is an example of a much different font that isn’t 100% compliant.

Thin Alps font.

And a BBC Micro font that looks pretty cool.

If anyone is as crazy as I am and would like to know the details, just ask. If there is enough interest I can create a guide.

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It’s very complicated to make? I’m interested in the BBC one, it looks very good.

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No it’s pretty easy. You can just put the Fontraption EXE in a folder with your desired font and select the EXE as content. The enable Game Focus… load the font (ctrl+L) and export the font (ctrl+E) as a “com” with 40 and 80 column retained. (Make sure to include the com file extension when naming the export.)

I use

lh fontname.com

in my dosbox.conf [autoexec] section to save a bit of memory.

FYI you need to download the font library separately from the GitHub sources.

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Thanks Duimon, when I have time I’ll try it :+1: :+1: :+1:

Is there a way to remove this halo effect? It’s the mame preset.

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