Nope. Standalone shaders don’t have scaling features.
There is the resolution info in the Mega Bezel and it shows region info.
But it doesn’t match what I get using my GIMP method.
Most likely because it doesn’t count the “Black Line” on the screen edge as part of the region, which is fine if you want a black border, but it is much easier to match curvature in a standalone shader if you can hide behind the overlay. (You don’t have to get it perfect.)
You need to read the entire guide. The beginning is all about creating an overlay from a Mega Bezel shader preset. (Which I already did to create my overlays.)
The advanced positioning is under “Video>>Scaling>>Aspect Ratio>>Custom” in the Retroarch settings menu.
I manually edit my core or game config as detailed in the aforementioned guide. Doing it live inside the Retroarch interface is cumbersome and unnecessary.
Setting up overlays is tiresome. This difficulty is one of the main inspirations behind the Mega Bezel. (Beyond the perfectly executed reflection.)