Hey everybody!
I have my first PVM for the Advanced presets to show you.
Looky here…
This is the default settings. Notice the red does not quite match the Famicom’s.
With a little bit of Bezel Image Layer HSV.
Scaled.
Night Mode!
Purple for the SNES.
A thin frame. (I may make this the default frame width and bezel color.)
Unsaturated and darker, with no curvature on the sides to make it more legit.
I started with the SONY PVM 20M4E. I added my own touch with the stereo speakers to bring the width in line with the default generated bezel. (Which my graphics are designed around.)
The main body uses the Bezel Image Layer.
The switches, text, switch plate, handles, etc. use the Decal Layer.
Of course the LEDs use the LED Layer.
The faint drop shadow uses the Top Extra Layer so it’s opacity and scale can be adjusted. It is solid black behind so scale adjustment is pretty much reserved for shrinking. (I may mess with this a bit more to see if I can add some more freedom.)
This is the very first graphic I have done where the design intent had advanced features in mind. Up to this point I have just been doing surgery on existing graphics. The source reflects the change in intent.
This is also the first graphic I have done after a bit of R&D on the Bezel Image Layer HSV parameters. I am using as the base color…
- HUE = 0%
- SAT = 75%
- VALUE = 50%
This makes dialing in a color a bit more natural. By selecting the target color in an image editor and changing just the layer’s Hue to match, it get’s you in the ballpark. This works because we are starting from 0 and have 360 steps of offset. (Just like image editors.)
I hope you like it as much as I do. I look forward to doing a couple more after I get some other stuff done.