Thanks I didn’t know, I had never used shader presets, only individual shaders.
I understand you perfectly, I could use the Famicom preset since the FDS was below, the same goes for Satellaview and Tsufami Turbo.
Maybe I’ll consider making them myself even if they don’t fit that well, are you planning to make the missing laptops? I think they are the neo geo pocket, Wonderswan and VirtualBoy, I am also very surprised that there is nothing from Atari ST and Atari 800 or XE, I understand that others like the X1, the Spectravideo or the Thomson that are less known do not have but from Atari I thought there would be.
Sorry if I ask for a lot, it’s the desire to have a perfect and beautiful Retroarch
I may make some changes as I spend some more time filling in the details, but I think the concept is fairly complete. I may have some fun with details.
Ok I am having a hell of a time with the Lynx preset. Trying with both beetle and handy, I can load any game and apply the preset, looks great! Save a new preset though (I usually just turn off the intro) and they don’t load again… the graphic will load but the screen is just black. RA isn’t really locked up as I can still “esc” to exit but F1 does not bring up the menu. Only thing you can do is delete the preset at this point. I even tried copying your Lynx.slangp and renaming to Beetle Lynx.slangp. RA does lock up with this though, need to task manager out.
At a total loss here, looks so great on first load. What kind of settings could be different when using the preset?
Apparently it’s vulkan, changing to glcore fixes it. Question now though, I was under the assumption vulkan is “better” so I have just been using that. Now do I just set a core override for lynx to use glcore? or should I just leave it on glcore for all?
Here’s a link from @hunterk’s explanation on Reddit a couple of years ago. I think the short answer is that glcore is the most compatible, but Vulkan has some better performance in some cases. Personally when I was testing between GLCore and Vulkan I found I was getting better performance with Vulkan.
I have yet to do a 3DS graphic, I was waiting on the ability to have independent aspects on the dual screens. While that feature is here now, and I will be doing a graphic, the dual screen preset is in heavy development. If anything is going to break in the future it will be that preset.
I don’t have, nor will I be doing, NDS or 3DS vertical screen graphics for landscape displays. (I just don’t feel it makes any sense.)
I have a fairly large set of portrait display graphics, including an NDS. Again, I was waiting for the new release/features of Retroarch before doing any 4K Vertical presets. They will come after I finish the advanced.
At the gentle urging of my “Art Director”, I have decided to rethink this decision. (A comprehensive collection pretty much demands that I do. Look for them in the future.)