Duimon - HSM Mega Bezel Graphics and Presets - Feedback and Updates

Doing these graphics brings me great joy, so of course, the pleasure is all mine my friend. :grin:

Another thing I REALLY REALLY enjoy is doing obscure systems. My goal is to create the most comprehensive set of graphics available.

So… thank you for the suggestion and, please, keep them coming!

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Thanks I didn’t know, I had never used shader presets, only individual shaders.

I understand you perfectly, I could use the Famicom preset since the FDS was below, the same goes for Satellaview and Tsufami Turbo.

Maybe I’ll consider making them myself even if they don’t fit that well, are you planning to make the missing laptops? I think they are the neo geo pocket, Wonderswan and VirtualBoy, I am also very surprised that there is nothing from Atari ST and Atari 800 or XE, I understand that others like the X1, the Spectravideo or the Thomson that are less known do not have but from Atari I thought there would be.

Sorry if I ask for a lot, it’s the desire to have a perfect and beautiful Retroarch :grin: :laughing: :sweat_smile:

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Patience my friend. :wink: From the second post in this thread:

I have been working on this project for only about a year.

The Neo Geo Pocket and Pocket Color are done and the WonderSwan Duo are on my shortlist.

Actually, the list of remaining systems is pretty short so they are all on my shortlist.

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Just one year? Incredible, I will wait for the next updates to see what you surprise us with. :+1:

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Surprise! :partying_face:

@AnonymousAndy

Here’s a brand new WIP.

The LowRes NX virtual console! :grin:

I may make some changes as I spend some more time filling in the details, but I think the concept is fairly complete. I may have some fun with details.

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Here’s the final version. :grin:

If I was doing this for money I’d probably be a little worried about SONY seeing the keyboard. :wink:

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Interesting, I’ll take a look at this core to see how it goes.

Good job as always Duimon :+1: :grinning:

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I worked up the Advanced version of this preset. As usual it is scale-able with a separate background.

I will be doing a preset update sometime today. :grin:

I will also be uploading a dozen or so backgrounds to the backgrounds folder.

Edit: I did a quick preset update so you could try out the NX. :wink:

Here’s a previous post with a link for some content.

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Ok I am having a hell of a time with the Lynx preset. Trying with both beetle and handy, I can load any game and apply the preset, looks great! Save a new preset though (I usually just turn off the intro) and they don’t load again… the graphic will load but the screen is just black. RA isn’t really locked up as I can still “esc” to exit but F1 does not bring up the menu. Only thing you can do is delete the preset at this point. I even tried copying your Lynx.slangp and renaming to Beetle Lynx.slangp. RA does lock up with this though, need to task manager out.

At a total loss here, looks so great on first load. What kind of settings could be different when using the preset?

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On a side note. For anyone loading these through RocketLauncher, IntelliVision was acting odd until I specified 16:9 in the module:

I only mention this because I did not have to set this in the other 10-12 systems I set up so far so it may not be obvious.

The issue in the above post has nothing to do with RocketLauncher, I am only testing in RA with Lynx ATM.

It must be something on your end, I tried doing both things you mentioned and it worked for me.

Let me backup and updated the core and try again.

Edit: Worked fine there also.

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I have added 9 additional backgrounds to the backgrounds folder, including a couple carbon fiber variations. I will add more as time goes by.

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Damn ok, this is what I get:

Game is running in the background, buttons on gamepad do work. No RA menu. I will report back if I find the culprit.

Apparently it’s vulkan, changing to glcore fixes it. Question now though, I was under the assumption vulkan is “better” so I have just been using that. Now do I just set a core override for lynx to use glcore? or should I just leave it on glcore for all?

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Here’s a link from @hunterk’s explanation on Reddit a couple of years ago. I think the short answer is that glcore is the most compatible, but Vulkan has some better performance in some cases. Personally when I was testing between GLCore and Vulkan I found I was getting better performance with Vulkan.

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Hi @Duimon. Does your presents have default background for NDS and 3DS with regular (Vertical + screen gap) screen placement?

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I have yet to do a 3DS graphic, I was waiting on the ability to have independent aspects on the dual screens. While that feature is here now, and I will be doing a graphic, the dual screen preset is in heavy development. If anything is going to break in the future it will be that preset.

I don’t have, nor will I be doing, NDS or 3DS vertical screen graphics for landscape displays. (I just don’t feel it makes any sense.)

I have a fairly large set of portrait display graphics, including an NDS. Again, I was waiting for the new release/features of Retroarch before doing any 4K Vertical presets. They will come after I finish the advanced.

I also have to do a full set of Hybrid presets. :crazy_face:

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Some very helpful member on the LowRes NX forum pointed out that there were 3 Q’s on the keyboard. :hushed: In my haste I guess I missed them. :innocent:

It is fixed. :grin:

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Oh man! who says no to an extra Q? :wink:

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At the gentle urging of my “Art Director”, I have decided to rethink this decision. :grin: (A comprehensive collection pretty much demands that I do. Look for them in the future.)

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