OK that is done. I also changed the name of my source repo to match. I think this final change was perfectly in line with the restructure.
Installation will be fairly bulletproof.
I am going to edit my previous post to reflect these changes.
OK that is done. I also changed the name of my source repo to match. I think this final change was perfectly in line with the restructure.
Installation will be fairly bulletproof.
I am going to edit my previous post to reflect these changes.
It is fixed. I am positive that this won’t be the last error. Thanks for the heads up.
I also found and fixed an error in the Dreamcast_Alt preset.
I am slowly making my way alphabetically through the preset folder and adding the PVM sets to the Advanced presets. I am up to DOSBox.
I want to thank you all for your understanding during this restructure process.
I feel my project has taken a giant leap forward in evolution.
I would also like to thank @TheNamec. The brilliant structure of his Amiga project was the main influence behind all the changes. Thank you for the inspiration my friend.
There is no buffer between mistakes I may make and what users are using. I would like to assume that everyone makes a backup before they update but think that’s probably not the case.
Don’t worry, nobody makes backups but, that’s what git is for anyway! It does version control, which is how that .git folder can get large, but also you (and anyone) can go back to any previous commit.
To just go back one version (as a user) I think it would be
git reset current~1
which goes back one version from current. (Change the number as needed.) To read the commit log and pick a commit to go back to,
git log --oneline
git reset d524eda
(If you are reading a git log or just messing around and get stuck at a : prompt, q will quit.)
Love the new organization updates
Edit: for anyone updating, you’ll want to also delete the old folders:
\retroarch\overlays\bezel\Duimon
\retroarch\shaders\Duimon
\retroarch\shaders_slang\Duimon
(I think that’s it… lmk if I missed something?)
Thanks for the info. I will include the Git stuff in my readme after I verify it.
I am also adding the last bit to my previous post.
Yeah one thing you can do with Git is use a GUI application. I find that Git Kraken is quite easy to use.
@Duimon this new package is fabulous, it will be so easy to update!!!
Here’s your Gameboy Advance with a groovy red colored housing
Makes me wonder if we should put an HSV on the Advanced Decal layer so we can tweak the color of the buttons in a scenario like this.
Thank you! I am pretty happy with the way it all ended up.
My only concern is that road usually ends up with adding the same feature to every layer.
!! Heads up people. !!
After a short history lesson on the Guest DrVenom shader, I have renamed all the “DrVenom” presets to “Guest”. This WILL break any presets you have that reference the old name.
I thought it best do do this quickly before anyone was in too deep.
Been a little busy lately but finally got around to updating today. Loving the new layout for the files/folders…it’s a lot more intuitive than before. Lots of great updates in there too…Guest Dr. Venom on handhelds is looking good!
Side note - I was starting from the top with updating my shaders for each system. For the Atari 2600, I noticed that Guest Dr. Venom doesn’t look great…things get pretty blurry. After some messing about it seems to be related to the HSM CRT base preset for Guest Dr. Venom, that is referenced in the Duimon Atari 2600 Adv Preset. The regular Shaders Slangp Guest Dr Venom doesn’t have the blurriness problem. In the end, I saved an edited Preset for the Atari 2600 that references the HSM CRT base preset for Easymode instead. Looks a lot cleaner for the 2600.
I’ll post some screenshots in The HSM Mega Bezel thread when I get a chance if @HyperspaceMadness is interested.
Thanks to both @Duimon and @HyperspaceMadness for all the great work!! So cool to see the collaboration around here (been reading up on some of the 4K Vertical threads too…you folks really do help each other out on these projects).
I am glad you found something that worked for you. Some of the work @HyperspaceMadness recently did on the shader was to insure that the reference shader could be changed without breaking anything else. It is good to see that his work payed off.
Hmm interesting I’ll have to look to see what might be causing this. I’m glad you were able to swap out easymode easily enough
Yeah, sounds great, I really enjoy seeing what people do with the Mega Bezel.
In line with this, I have considered doing presets for all the base CRT presets. I decided against it because I thought it would get too cluttered and confusing.
Downloaded the latest updates and was trying to setup my systems with the new presets. Looks like Standard GBC presets missing decal graphics.
Also I think NEC PC-98 presets names kinda suspicious. The presets with [Bezel] loads the graphic version with monitor where [Monitor] loads bezel only graphic.
Thank you for catching these. They are fixed.
Found an issue with the Sega Naomi Advanced Presets. They are failing to load because the preset is looking for the background in the wrong folder:
Where the preset is currently looking:
BackgroundImage = “:/shaders/Duimon-Mega-Bezel/Graphics/SEGA_Naomi/BackgroundImage_Carbon_3840x2160.png”
Where the preset should be looking:
BackgroundImage = “:/shaders/Duimon-Mega-Bezel/Graphics/_Backgrounds/BackgroundImage_Carbon_3840x2160.png”
Changed it on my end and all is good now
The new redistribution is great, everything cleaner and much simpler.
@Duimon with this you have taken another step in your work, I think your work has reached a new level.
I leave you screenshots of a large number of systems that I have been testing, systems that are not usually seen very often because they are rare.
I have not touched anything in the parameters and they are all night versions which are the ones I prefer.
Thank you for your very kind words! I am feeling the same way about the recent change. I think it is a pretty big deal!
All the PVM Advanced CRT presets have been added.
Some shots of one of my favorite systems.
I hope you all enjoy them.
This has been a whole lot of time spent not creating graphics. So, if you’ll excuse me for a bit, I have an Arcade cabinet that needs to get done.
No PVM for Standard presets
Also want to report that despite Decal Layer Belnd Mode is set to Additive
, logo decal on bezel doesn’t blend when night mode and independent [Night] preset is in use. You can see that in akuma22’s screenshots showcase as well.
However, when I set it to Normal blend mode it acts like Additive
Actually, I kept the backgrounds folder for people who may want to swap backgrounds, but decided to move individual backgrounds to local folders. (It made my conversion process a little easier.) So the path was correct, I just missed copying that background.
It is fixed. Thanks.
Nope. They are an Advanced only feature, they use 5 - 7 image layers and Bezel Image HSV.
That is essentially why I created the stand-alone PVM presets, to give some of the PVM love to the Standard.
That does seem to be a bug. Ideally we would want the Z-order to change, since Add mode isn’t ideal for logo decals.