Feel the POWER!!!
Just curious what people are currently doing for arcade cores such as FinalBurn Neo and MAME? I appreciate you haven’t (as yet) done any bezels for these systems, but has anyone got any suggestions for making them look a little nicer when playing rather than just a generic grey, especially noticeable on vertical games!
I think there’s an issue with the Pokemon Mini package. The Advanced preset seems to be looking for a file called Canvas_Vignette.jpg
Also, just found the same issue with the Advanced version of PICO-8
I’ll fix that as soon as I am in front of my computer.
If anyone wants to do a local fix in the mean time, just copy the canvas_vignette.jpg from the _backgrounds folder into those preset graphics folders.
Actually i did that collage to that image, if i remeber correctlyi took the screen bezel of one of your images and added the glass effect from another of your images, that file saids prueba that menas “test”, i wrote that name in the file, i think i asked if it was possible to have the glass effect of the current game playing outside the screen bezel (with or without the super nes background)
Yeah it kind of threw me because the frame and bezel were a very early version of my vector bezel, that I use for my Overlays. I see you used two consecutive pictures I posted from way back when.
I am afraid it is not possible to use two reflections at the same time, the closest you could come to what you ask is to use the glass preset under an overlay that just used a frame & bezel.
They are both fixed.
I have decided to release the MAME & FB-Neo graphics, that I did by request, with this collection. They are vector based so does fit in my mission.
They are really nothing special, but I hope they meet some needs.
FB-Neo.
MAME.
Both sets contain “BackgroundVertImage” paths so will switch automatically when needed. Although this is cumbersome with FB-Neo.
They have been hanging out in a different one of my repos.
It’s very good, it’s simple, I thought you would do something like Orionsangel, the night version it has is spectacular.
If instead of Narc it said mame and was a little more ornate, that would be perfect.
You can try using the Sega NAOMI graphics, they are for the NAOMI universal cabinet and the advanced preset is really nice. However in suggesting this I noticed, @Duimon, the Naomi-[ADV]-[Guest].slangp
file has the wrong BackgroundImage
path
Also using git pull
to update has been awesome
Your timing is perfect…I’m down the arcade rabbit hole right now and finally got things going correctly with a FB Neo romset. Thank you for these. This is also how I ended up on the Naomi preset the other day.
Not to side track things but this is my next issue to solve. Any tips on how to do things right with vertical games and FB Neo? I have two screens, one landscape and one portrait, which I’d like to swap between for horizontal and vertical games. If it’s too off topic, no worries.
If you are planning to use the portrait one for vertical games you will be on your own when it comes to graphics to fill the space above and below the bezel. I’m not sure if any of my, or anyone else’s, 4K Vertical graphics would work well with a vertical aspect game.
This is a good question, the best way to run in Portrait mode is to switch Retroarch Video/Scaling/Aspect Ratio to 9:16.
I’m not sure what is the best way to switch this on launch. depending on which game is launched, my guess is that you will want to use a front end and somehow set the aspect ratio on launch, maybe this is available from the command line, @hunterk, do you know what is a way to do this?
You could always save a new retroarch config using 9:16 and load it with the command line retroarch --config customconfig.cfg
(according to retroarch --features
) … you could also append a config with --appendconfig FILE
, I’m assuming that works like a “simple preset” and you could just have the 9:16 line in a config file. I’ll test that.
edit: this does work, with some weirdness. (The command line itself tells you to use --appendconfig=filename
but if you use =
it doesn’t recognize it. Also, if you save a new RetroArch config it goes into :\config but in order to load it, you have to move it to :\ (your RA root.))
Bottom line is you can just put the line aspect_ratio_index = "10"
into a file in your RA directory and load it with retroarch --appendconfig portrait.cfg
, that switches to 9:16 ratio for that run
You can specify a custom config file with the -c switch i.e. retroarch.exe -L ".\cores\snes9x_libretro.dll" -c snes.cfg "%ROM%"
as far as I know loading slang shaders from a config in this manner fails, you need to use system, core, game, or content directory presets. It will work for configuration overrides though.
As I said, this has been hanging around for many months now. I did it by request in May of 2020. It is based on a raster graphic I posted before I started this project.
I also did this one that uses a tilted screen.
And one that isn’t tilted…
Neither of the last two were ever released. I liked them a lot, but the response from the community was lukewarm at best.
Designing a generic arcade cabinet has, so far, been the hardest thing for me to accomplish.
There have been a LOT of requests for a generic arcade cabinet over the months. It is a WIP.
I just checked and it seems correct.
I did a pull and I swear it wasn’t working but when I look now… you seem to be right! Sorry for the false alarm
It’s all good. That git pull
thing is awesome!