Why not just make 10 louder?
Here’s some progress on this.
Baby steps. The monitor is still raster from my original graphic. I managed some small toggle switches.
They’re not perfect but since they are so small I think they will work. I may tweak them a bit.
At this stage nothing ever seems good enough. As more objects are added the individual perfection stops mattering so much. The whole is enough to trick the mind into filling in the missing details.
With the MAME overlay I wasn’t satisfied with the green lamps. Eventually I changed them to amber in the code. and compiled my own MAME binary.
As I was saying. Even with the MAME games that have default layouts, like the color vector games, there is an actual layout file that is compiled into the binary. You can see it if you look at the source.
Not so with the PDP-1. None of the hardware is exposed. All the layout stuff is hard coded into the pdp1.cpp and pdp1.h files.
I am trying to figure out a way to color the lights amber using the shader but no blending mode on the layer I am using over the lamps has the desired effect. The best I can get is an ugly pea-green.
If there were individual color controls on each screen I could use grade. I am going to try it on the whole thing and see what happens.
I spent months finding various images of this computer on the Interwebs that I could piece together to make the original. I will probably spend an equal amount of time on this version.
That being the case I will probably work on it part time while I do the rest of the core graphics. I would really like a complete set by the time the shader hits v1.0.