Duimon - HSM Mega Bezel Graphics and Presets - Feedback and Updates

Here’s a little teaser WIP of the ColecoVision.

This is just the raw graphic as it is at this point.

I am once again being forced to work in the bottom 20% of the gray-scale palette. :grimacing: (We all know how much I love that.)

I discovered that by pulling it into Photoshop and giving it a contrast boost, that the result was much improved.

Using Photoshop for mastering passes is not something I have been doing. I think I have been handy-capping myself in my commitment to use Illustrator for almost everything. :frowning_face:

I am going to add Photoshop mastering passes, for color correction, into my mission statement. I think most of my gray-scale graphics will benefit. :grin:

At some point I will give them all a once-over.

10 Likes

Hats off to the amount of commitment and dedication into this project. I am truly speechless to your hard work and neverending effort that always aims to achieve better result and challenge yourself even for more and better, that even rare to see in a paid job environment. You really are doing this in your heart, obviously :relaxed:

Same applies with @HyperspaceMadness and his HSM project. I’ve been aware of RA and emulation scene more than a decade but honestly I barely remember enjoying as much as today thanks to the combination of two great addition which are HSM Reflection Shader and your amazing graphics, in terms of visual representation. Of course thanks to the other great shader creators that HSM project is been feeding from… You guys are breathtaking :metal: :sunglasses: :metal: Thanks to you all!

7 Likes

Well, I bring updates on my work, but first I want to point out something after the test.

All my shaders work perfectly with Mame 2016, with other mame cores it also works but the vertical versions give problems due to the configuration of the core, I totally recommend using the Mame 2016 because in addition to the shaders being perfect, the romset is higher -up the date.

I leave you screenshots of the Irem, Namco, Konami and Sega shaders.

Finally in case anyone is curious I leave the list of companies that I am going to do, Cps1, Cps2 and Cps3 are also included.

  • Atari
  • Atlus
  • Banpresto
  • Bally Midway
  • Capcom
  • Cave
  • Data East
  • Gaelco
  • Irem
  • Jaleco
  • Kaneko
  • Konami
  • Midway
  • Mitchell
  • Namco
  • Nichibutsu
  • Nintendo
  • PGM/IGS
  • Psikyo
  • Sega
  • SNK
  • Stern Electronics
  • TAD Corporation
  • Taito
  • Technos
  • Tecmo
  • Tehkan
  • Toaplan
  • Universal
  • UPL
13 Likes

I was worried that the MAME graphic wasn’t going to be flexible enough. I think the brightness boost in the center makes it work well.

Nice job!

3 Likes

Really nice work. I was planning to use just the MAME one, but after seeing your hard work I definitely feel like using these company-specific ones :smiley: Most of my games are Capcom, SNK, Cave, Psikyo, etc. and you’re covering all of them. Only one that’s missing is Raizing.

2 Likes

You did a very good job, in fact if it is not for your material I will not do it, I did not think to do anything but when I saw what you did I saw a lot of potential.

I add Raizing to the list, I don’t know how I could forget :smile: :sweat_smile:

2 Likes

Call me stupid if you want, I did not know that mame current is the latest version of mame :rofl: :rofl:

Forget what he told you before mame 2016, to use the most updated romset use the mame current :sweat_smile: :sweat_smile:

2 Likes

Uninformed is not stupid my friend. :wink: When I first visited HSM’s thread, and for weeks after, I was editing *.slangp by hand because I didn’t know there was a shader parameters dialog in the UI.

I read my original few weeks posts now and then, to remind myself exactly how much I have learned in the last year. :grin:

3 Likes

Here’s a shot of the ColecoVision as it is right now.

Getting there. :grin:

8 Likes

Magnificent, the logo looks good, it could be used as it is, this is one of the ones I wanted to have :blush:

1 Like

I still need to create the controllers that will sit in the controller bay. :grin:

3 Likes

I know, and I know it will be excellent :sunglasses:

1 Like

amazing quality!

my poor little lappy cannot handle the actual HSM and I hate working with overlays so I am thinking of hotwiring the images in your overlay release with the imgborder shader. would it be possible to get a no-curve night version of your generic TV borders?

1 Like

Yes. The only reason I didn’t do it when I did the rest is that they have vertical versions also, and I was in a hurry. When I get time I will do them and add them to the overlay set.

I will do night versions of the rest at the same time. I can’t say when though.

I am really wanting to get the rest of the missing systems done ASAP. I want to have them done by the time the shader goes v1.0.

I can’t speak for @HyperspaceMadness but I feel it will be sooner than later.

Can it handle the Basic Border with Reflection preset? If so I have a sample Hybrid preset that works in tandem with overlays, for under-powered systems. I will eventually release a complete set of presets.

2 Likes

Also if you juat want a replacement for using an overlay with no reflection you can use the BASIC-BORDER preset, It runs more than twice as fast as the STANDARD preset. The easymode version runs faster than the Guest-DrVenom version. This is the fastest Mega Bezel preset. It’s just the scaling & color correction from the Mega Bezel and adds a BG image. That preset is calling MBZ__4__BASIC-BORDER __EASYMODE.slangp in the Base_CRT_Presets

3 Likes

Here is the current WIP of the ColecoVision.

I am fairly certain it is done. :innocent:

As is often the case, it is a shame so many of the details are hidden.

Next on the list is the Philips Videopac+ G7000. :upside_down_face:

11 Likes

It has been very good as we are used to, as soon as I can I try it. :+1: :+1: :+1:

1 Like

I will get the Standard preset in the repo right away. I am going to wait on other presets until I get all the graphics done.

2 Likes

ColercoVision Standard preset is in the repo. I also added both versions of the generic DEC PDP-1 graphics and presets. Scaling the monitor in Standard for the PDP-1_Alt is waiting on a future shader update.

I won’t release a vertical version of the PDP-1. It makes no sense that you would be playing an arcade game on this hardware. Of course you can do what you wish with parameters.

7 Likes

Here’s the next one.

The Magnavox Odyssey 2 and Philips G7000 Alternate! :grin:

To conform with the rest of my collection I decided to use the Odyssey name and do the Euro version as the alternate.

To be honest, these were relatively easy to create. (I’m not complaining. :wink:)

Next on the list are a duo… the Thomson M05 and T08!

11 Likes