Duimon - HSM Mega Bezel Graphics and Presets - Feedback and Updates

I just noticed I used the wrong night image, I will update the screenshot in a minute. :astonished:

OK. The last image was updated. I forgot to use the top layer image that was masked for the marquees and top marquee glow. :stuck_out_tongue:

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@Duimon This is great, I feel I started you down this track and am really happy you did. And it looks like you enjoyed doing it. I will add these overlays to my list of vertical overlays xlsx sheet. ( When I get on my pc again).

And thank you.

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DOSBox 4K Vertical!

I strayed a bit from the rest to give it more in common with my other DOSBox graphic.

For that reason I may have to do a second version with the larger screen.

P.S. I really like this, the modular design makes it still feel a lot like a computer tower. :grin:

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I did! And am!

The whole reason I started this project was to give the Mega Shader art that I felt coincided with the awesome care that @HyperspaceMadness puts into his shader. Just when you think he can’t add anything else, he shows up with an update that just “WOWs” you. He is not afraid to be ambitious.

When I started this project I feel it was pretty ambitious, with every addition to the development it becomes more so. We now have plain versions, night versions, and 4K vertical versions, added to the original list. Each increase in the scope leaves me feeling that I am following the model set by my inspiration, and I am happy.

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OK. These complete the current set. There is a slightly modified “Alt” version of the DOSBox graphic without the center frame that has room for a larger bezel. (No screenshot) Otherwise…

I still need to create the RA Overlay templates and versions, but it should be short work. I will post when they are all in the repos. :grin:

(Please disregard any bezel sizing differences. These are just quick mock-ups. My personal tests proved their validity so I am not testing every graphic. Until the shader is in the repo, and I release presets, initial bezel size is up to the user anyway. :slightly_smiling_face:)

You’ll notice there is no Wii version. I don’t think wide-screen works very well in this format. (Too much unused vertical real-estate. :face_with_raised_eyebrow:) If anyone disagrees, I am willing to change my mind.

BTW. How in the world did these post side-by-side? :open_mouth: (I have tried before and failed.) Anyhoo…

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These are looking great!

I like the darker gray which goes along with the Genesis one!

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Thanks, so do I. :blush: I think it and the Dreamcast are my two fav’s so far.

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Can’t wait to try these out, I will probably also update to the latest HSM shader just to get the best out of it.

Now about the Wii or the wide-screen systems, I think for us portrait users it doesn’t matter, as we have to take the loss on the chin. I can’t rotate my screen. But i will even give a little less screen for a nice bezel/overlay. So if you want give them a try.

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That’s insane. Well done!

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I would definitely recommend this, the screen size should be MUCH easier to manage in portrait mode.

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Hey guys. I was just tidying these 4K things up a bit, (Organizing/renaming layers etc.) when I noticed I had completely overlooked PSX and Gamecube. :rofl: Guess I still have a bit of work to do.

I’m a little busy with RL at the moment. I will get to it ASAP. Prolly see how widescreen looks at the same time.

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Nice!

Any plans for a Sega Master System or Turbografx version?

So many possibilities… :smile:

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TurboGrafx is next on the list.

I’ll also be doing PC Engine and both CD systems, Atari 2600, 7800, Jaguar and Lynx, SEGA SG-1000, CD, 32X, Master System, Commodore 64, Amiga and Amiga CD32, ScummVM, Gameboy, and Advance, MAME and FBA. (Probaby some other systems like CD-i and Atari ST etc… I will exhaust the RA core list. :upside_down_face:)

The Arcade stuff will most likely be Cabs and along with them I’ll prolly create some things like speakers and coin doors other artist can use. (I think some near photo-realistic vector cab components would be well received by the community.)

Looks like I’ll probably be hanging around for a while. :grin:

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All of this looks awesome, but I can’t use my monitor like that, the screen becomes too small :frowning: Are you returning to landscape mode or will be working only in portrait mode?

Not to worry. This 4K Vertical stuff is just extra. Landscape is still the main focus. :wink:

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Wow! That is quite the list!

No hurry though, your stuff is coming out really well :slight_smile:

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just started some work on coindoors, I can pass anything on to you if you need when I am finished.

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Very nice! I will be doing mine in vector of course but I may use yours as a reference, I have a few reference images of my own also. (Although I think what you are showing here might do really well in my Pinball 3DBox art on my HTPC. :wink:)

For those interested…

This DOES complete the current set. HSM shader graphics are in my repo, still working on the RA Overlays. There are custom night TopLayerImages for each manufacturer. (i.e. SEGA, SONY, etc…)

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