Duimon, have you already created a PVM or BVM monitor or a commercial crt tv to use with HSM? I thought i saw one but cant find it
There are two stand-alone presets…
PVM_PVM20
PVM_TM20
each in three different flavors, for the Standard base.
I have Advanced base presets for each of the CRT based systems.
in both the PVM20 and TM20 flavors, day and night.
I also have several consumer grade CRTs.
TV4
TV5 (It appears the advanced presets are broken ATM.)
TV6.
Outstanding graphics habilities you have my friend, im going to do some initial overlay ideas for consoles and vertical hd tvs based on your work and id like to know your opinions, ill post them here as soon as i have them
Feel free to dive into the Illustrator source if you have the skill and computer horsepower. Remember to turn the Effects resolution to 300dpi.
It will be some very basic ideas made with transparencies and edited images, i lack the skills you have with vectors, i want to give you some basic examples of some ideas i have and ask u if you really really like them when you have time if you can make a vector version of them, my english is limited so i better explain with some images instead of words, lol, i think this weekend ill have them ready
Go ahead, though I don’t foresee spending a lot of time on 4K Vertical stuff. For consoles, when I build my own setup, I will be using these from Briball…
Sometime after I finish all the core and MAME SL graphics, I may revisit my 4K vertical stuff. It would be interesting to see what I can do after all I have learned in the last year. I did my 4K Vertical stuff very early on.
Thank you very much, this was desired, I will try it as soon as I can, good job
It is not quite finished yet. I am adding a few keyboard keys and waiting to hear back from the BlueMSX devs on some extended character symbol info.
It looks so good that I thought it was already
Marvelous job! This specific Sony model is so classy looking piece of hardware. The design inspiration directly resembles cyberdecks from 80’s cyberpunk aesthetic that I always admire
TV4 is a flat CRT TV, and I’m thankful you took the request back in the day. It’s not looking right in the screenshot, it’s curved there and the Samsung logo somehow ended up on the screen.
The curve is intentional. ( It can be changed in the parameters.) I will fix the Decal.
I bring you another update of the arcade theme, six more and there are already 24, this time it is Atlus, Capcom, Cave, Jaleco, Psikyo and Raizing.
I’m just saying that Atlus doesn’t have a vertical version, it has vertical games but they are actually from Cave, Atlus only licenses them.
Next six, Tad corporation, Nichibutsu, Mitchell, Bally Midway, Stern electronics and PGM (Polygame master) and then only the last six will remain.
Here’s a WIP of the MSX2.
Lots of work still, before this one is done.
Still waiting for a response from my email to the BlueMSX dev. Does anyone know if they are a member of this forum?
Pretty close to done with this one. I have one or two small details I want to add, then a serious OCD pass and we are there.
Some things are probably never going to be perfect… I tried to use as much of my MSX source as I could, (One good reason for doing models from the same manufacturer.) for the most part I just copied the keyboard characters from the MSX. I have not done a close inspection so there may be some differences I missed. (Besides any obvious changes I was forced to make.)
All things considered, I am pretty happy with it.
God how good the MSX2, how many details, I love it, the keys give it a special charm, this has been a really excellent job.
I decided not to wait to add the MSX and MSX2 to the repo. If I get any responses to my requests for info I may make some very small updates to text and/or symbols later.
Here are some final shots.
For a small window into my pain and suffering, here is an example of how I did some of my keyboard characters.
For the main Japanese Kanji I used a Wikipedia Japanese keyboard layout that happens to be vector.
I looked through MANY images and visually compared them to the vector map, then cut and pasted them into my project, before coloring, sizing, and placing them in the appropriate position on the appropriate layer.
For the extended character and function symbols I used an MSX font chart as a source layer and created the vectors myself.
This was needlessly complicated because, for some reason, SONY decided to put the symbol coinciding with the “1” key on the font chart, on the “2” key etc. For at least one key I had to just make an educated guess.
Anyway. These are in the repo. This brings the completed cores/systems to 78.
I am going to attempt the Virtual Boy next. I may work on it in bits and pieces as I continue the list, (It will probably be the toughest graphic I have ever done.) or I may just plow through it.
Wish me luck.
Your work and your attention to details is delightful! this thread is pure gold! Again, thank you sooo much!!
Thank you for your kind words. I hope you are taking advantage of the Git installation/update method and presets.