Well it appears to adjust everything. I would have to have it on a big screen in a dark room to actually test how it feels. In that case a little less gamma on the game screen might be good.
First I think I will try adding a gamma adjustment layer to my images. Maybe I can skip adjusting this parameter in the shader.
Here’s the result…
This only requires a couple easy steps by the user, basically editing the image path and adjusting the overlay image parameters. (Edit: they will also have to set the bezel color, I will include settings info for each in the repo.)
I’ll wait for some input before going any further but, I think I feel good about this.
One cool thing about this is that I essentially cloned the lighting effects for the background and the bezel, you can resize the bezel all you want and the results still look natural.
I am going to finish work on the night versions before doing any new graphics. Implementing them now and doing new versions on the fly will be much easier while there are still only a few images in the repo.