I don’t think anyone will ever say no to more options but if you are continuing to develop more into this awesome shader more bezel’s wouldn’t be my first choice. I am partial to the organic layers the newpixie-crt shader adds to scan-lines and I feel that give more a retro tv vibe than the bezels.
On the other hand I’ll never say no to new options regardless of you what you prefer to add.
It’s a new shader that popped up into the crt folder. (I guess it’s been there for less than a month and I just updated by slang shaders. Did hunterk make it?)
I’d post screenshot but I don’t think it’s effective as seeing in action because it has rolling crt lines and a monitor accumulation blur. Maybe i had a TV just like it when I was a kid, but it’s one of the best “Old CRT” shaders I’ve used.
I like how it looks on highres content like Dreamcast as well.
I tested the newpixie-crt shader, it certainly has a very nostalgic retro vibe, something like the old RF signal, I don’t know for sure, here’s a picture as you asked! (The overlay is from your shader @HyperspaceMadness)
I just wanted to reiterate how much I appreciate the effort you put into maintaining this shader! Thank you.
BTW, I noticed that you removed the LUT and color management options from the guest shader. I understand that you have your own spin on this idea but I really miss the ability to convert the gamut from Adobe RGB and DCI-P3. I used to use the CRT profiles too.
I suppose you are right, so to make it clear what we are suggesting here to @HyperspaceMadness is a late 80’s early 90’s TV looks, so the RF signal? We already have composite emulated with GTU.
I’m down with that and all, but I was just talking about newpixie-crt. I like the way it looks, but the color goes nuts when you combine it with ntsc-adaptive. Just one of those little things I find annoying. I’m like, “Oh, this looks awesome, if only it worked with Genesis dithering and was maybe just a little less pixely.” I love the composite look, and I love the glow of newpixie and others like it, but newpixie glitches out the color when combined into some kind of green red mess, and others that do work together fail to do so without turning Kirby’s Dream Land 3 and Mario World into washed out, white soaked eye bombardment. Just one of those things.
That’s because the ‘accumulate’ pass of newpixie needs to be changed to accommodate the additional passes in front. That is, PassFeedback1 needs to be PassFeedback3.
Guest’s CRT Color Profiles and Color Spaces are back and will now appear in all shaders, including easymode, royale, lcd
Hopefully got Gamma sort of working correctly, the CRT Gamma is now 2.4 by default
Added new blend modes to top image blend modes which allow putting the top image under the reflection
Interlace Trigger Resolution is back and appears for all shaders, the extra fake scanlines also looks at this, so the extra scanlines and interlace are now hooked together and extra scanlines will not appear under the trigger resolution. It defaults to 600, so any high res content (over 480p) will show up with fake scanlines. I did this because I find that 480p with regular scanlines still looks pretty good. This is hooked up in Guest Venom and Easymode, we’ll have to see how this works with various kinds of content
MDAPT Mode is 1 by default, this blends the checkerboard dithering pattern, and has minimal false positives.
Black level is -0.07 by default which puts very slight scanlines in the black backgrounds and gives a little separation between the screen and the black edge around the screen
Negative Crop Brightness is adjusted to match this black level so you can do negative cropping without weirdness
Guest-Venom Put in an option to automatically switch between mask size based on final resolution, e.g. 2k vs 4k, this is on by default
Guest-Venom the mask is set to 7 (Trinitron) by default
I wanted to say an extra big thanks to @guest.r for his work on guest-venom and the color work he did which is what is integrated here
Thanks a bunch, you’ve been really making some great stuff too, that pc tower in vector with all the details is pretty amazing
Yeah I think the change to the mask is desirable, I think it was only that way for the glass preset. So I’ll just put in another define for the special behavior of the glass preset which is more the correct thing I think.