On HunterK’s blog [http://filthypants.blogspot.com/], he posted how to tweak the scanline shaders by changing 2 values i.e.
const float base_brightness = 0.95; const vec2 sine_comp = vec2(0.05, 0.15);
In the current scanline.glsl shader, these lines don’t seem like they’re part of the code…
Can someone point me in the right direction of how to tweak the current iteration of the scanline shader, such as darkening the lines, making them thicker etc…?
It seems like if I select scanline.glsl with a 1x scale, there are only vertical scanlines, no horizontal, so i’d like to mess around and see what I can come up with.
I’m used to making a .png overlay for scanlines, and I’d like to see if I can translate some of my overlays to the shader approach.
Thanks