I absolutely love the Fakelottes shader: it does exactly what I need, with moderate system requeriments.
However, would it be possible to modify it for pixel blending? Nothing fancy, simply the typical pixel blending that affects all the screen, no need for “intelligent” anything.
My idea is that a Fakelottes variant with pixel blending would be ideal for MegaDrive/MegaCD emulation which, as it’s known, have MANY games that rely on this “artifact” to do transparencies, etc…
Looking at the code, seems it should be possible… any ideas?