Hello,
I discovered how great RetroArch can make older games look by using shaders some time ago, but just recently acquired the hardware to actually try them out. I was especially impressed by CRT Interlaced Halation, but I always see people mentioning other CRT shaders. I was wondering, Is there a better or more accurate CRT shader alternative that I should be using instead these days?
Anyway, I am having a few issues with the shader, although some of these issues may not be related to the shader but the emulator cores themselves. My first issue is that certain games appear to have a “jitter” or “stuttering” effect with the shader enabled. So far it’s been most noticeable on games such as Tekken 3 and during the intro video on Tomba. It is also very prominent on the PS1 startup screen. I am no expert, but I think it might be an interlacing/deinterlacing issue. This doesn’t seem to happen when the shader is disabled, so I’m pretty sure the shader is the problem here.
Do shaders utilize the GPU or the CPU more? I’ve noticed if I set Vsync on in some games my FPS drops to 30. This only seems to happen in emulation of certain platforms such as the PS1 and ScummVM. I am not sure, but I think it might possibly be my weak integrated GPU (Intel HD 4600) that is causing this problem.
Another problem I am having is that I can’t seem to load games in DosBox through RetroArch. When I try to type the commands to run a game, it ignores DosBox and uses the Hotkeys that are mapped to RetroArch instead. Certain characters that are necessary for typing file paths such as : and \ will not register in DosBox through RetroArch.
My final problem has to do with transparency in some games. I think this might be related to the emulator cores, but I’m not sure. Certain games have strange transparency issues. This is especially noticeable in the water levels of Super Mario World using the bSNES core. It’s difficult to explain what it looks like, but objects submerged under the water look like they are behind a mesh screen.
Thank you!