I’m running Ubuntu mate 16.04 (fully up-to-date) with a GT240 (with the latest NVidia drivers for it) on this with 3gb memory
Retroarch is installed from the testing ppa
I’m running Ubuntu mate 16.04 (fully up-to-date) with a GT240 (with the latest NVidia drivers for it) on this with 3gb memory
Retroarch is installed from the testing ppa
I have only compiled RetroArch from source in Ubuntu other than some idle playing with Flatpack. Once I get some time I’ll install it via the testing PPA and see if I can reproduce this crash – maybe in some way it’s related to the PPA. I don’t know much about that technology and it seems unlikely, but maybe that’s the wildcard.
(Hopefully not) speaking of crashes, Twinaphex just let me switch on libretro buildbot support for FreeIntv for Playstation Vita. I have no way to test that platform, but it would be great to hear about the experience of anyone who does give it a try.
I recently (this morning) compiled retroarch on my machine, and it still fails to load.
The buildbot is now compiling FreeIntv for the PlayStation 3.
I also added libretro builbot recipes for FreeIntv on the PSP, Nintendo 3DS, Wii, and WiiU. I’m not sure how to tell if those cores are building or not, but they may be!
The FreeIntv github repository has a new, long-term github repository address: https://github.com/libretro/FreeIntv
That’s right, it’s moved the rest of the way into the libretro ecosystem. It feels so official!
Nothing specific is changing by virtue of the repository’s location, but it’s one small step towards long-term availability of the core.
Thanks again @recompile Woot!
Tried it this morning, and it’s getting almost there. RA starts by showing the window then the notification of my controller gets shown then it crashes. It no longer crashes on loading, but when it should be starting to show something.
It might be worth another go, I just uploaded a lot of small fixes that might help.
nope, still loads to where the video should kick in and then it crashes
This week in FreeIntv:
If anyone else wants to take a look at the failing PSP build, here is the link:
<retrobot> freeintv: [status: fail] [recipes/playstation/psp] LOG: http://p.0bl.net/158438
Here are links the MSVC build logs:
<retrobot> freeintv: [status: fail] [recipes/windows/cores-windows-msvc2010-x64_seh-generic] LOG: http://p.0bl.net/158457
<retrobot> freeintv: [status: fail] [recipes/windows/cores-windows-msvc2010-x86_dw2-generic] LOG: http://p.0bl.net/158459
<retrobot> freeintv: [status: fail] [recipes/windows/cores-windows-msvc2017-desktop-x64_seh-generic] LOG: http://p.0bl.net/158461
<retrobot> freeintv: [status: fail] [recipes/windows/cores-windows-msvc2017-desktop-x86_dw2-generic] LOG: http://p.0bl.net/158462
<retrobot> freeintv: [status: fail] [recipes/windows/cores-windows-msvc2017-uwp-x64_seh-generic] LOG: http://p.0bl.net/158464
<retrobot> freeintv: [status: fail] [recipes/windows/cores-windows-msvc2017-uwp-x86_dw2-generic] LOG: http://p.0bl.net/158465
<retrobot> freeintv: [status: fail] [recipes/windows/cores-windows-msvc2017-uwp-arm-generic] LOG: http://p.0bl.net/158466
<retrobot> freeintv: [status: fail] [recipes/windows/cores-windows-msvc2003-x86_dw2-generic] LOG: http://p.0bl.net/158468
<retrobot> freeintv: [status: fail] [recipes/windows/cores-windows-msvc2005-x86_dw2-generic] LOG: http://p.0bl.net/158469
Hi
Did a test tonight and this is the crashlog I hath: https://pastebin.com/PWUSUdJp
and this one is done with gdb (not much, since it crashes in such a way that a backtrace is impossible) https://pastebin.com/anMKDzby
Have tried testing this on 3 x Android Devices now and crashes. Same behaviour & problem on all. Samsung Tab s3 , Samsung S8 & minix u9-h. Retroarch build is 1.7.1 FreeIntv core was obtained from online updater. Once installed it can be seen as a selectable core but is unable to load. RA crashes after an intellivision rom is selected to load. Using good Bios & Roms.
hi, the same here. Is someone has arrived to download this core form shield tv on android? the core is visible in the list but no seem to be loaded. Thanks
Nice to see a new Intellivision emulator. I tested it on Windows 7 and have some comments.
It runs too fast. It’s about 15% fast which is a lot. Reset/restart crashes retroarch.
The sound chip sounds more like an a-y-3-8910 than an a-y-3-8914. There’s a subtle difference between the two and only affects some sounds. It’s a minor issue as it makes it sound like an Intellivision II rather than the original Intellivision.
Some games like Night Stalker and Tron Deadly Discs use the keypad rather than the side buttons. No way to map game controller buttons directly to emulator keypad buttons.
Analog control seems off by about 18deg ccw. I could not get north to work on one of my game controllers.
Keypad 0 and clear are mixed up. Scrolling sometimes has some artifacts.
Auto Racing graphics are completely wrong affecting gameplay. Dreadnaught Factor dreadnaught explosions are missing the solid screen colour effects. Collisions in Bump’n’jump seem stronger than normal. NASL Soccer has odd ball movements, ball often jumps back to the player. Safecracker has no car graphics. As in the video, Coleco Donkey Kong can’t pick up the hammer. DK Arcade works but the graphics and control are screwed up. Ms Pacman starts but crashes after the game is setup and ready to start.
There is a variation to the .rom file format. Looks like Freeintv supports the intellicart .rom file but not the cc3 .rom variation. Not sure if .cfg files are supported or if it depends on a database of cartridge configurations. Cfg file support would make it easier to support new games.
Defaults to widescreen aspect ratio rather than 4:3.
I’d like to see Netplay support be a priority for Freeintv. The Intellivision has many good games that are for two players only.
A lot of stuff here. I can speak to the speed, at least. Sound is a total mystery – I don’t have the ears to tell the difference.
It does run faster than jzintv (my guess was ~20%) but it runs a little bit slower than the Intellivision Lives! Intellipack. I can’t change the speed without varying the frame rate. As far as I know, it’s supposed to run at 60fps. I don’t have a working unit to test against at the moment, so I’m limited to what I can find online.
On controls, I intend to use the right analog stick for 123,4,6,789 so that games like Tron Deadly Discs are playable. I don’t know when I’ll get to it, but it won’t take much to add.
If you can, you’re more than welcome to contribute directly. I didn’t even know cc3 rom format to add until I read your post, after all.
Yes, the Intellivision is 240p NTSC so it runs at about 59.94 fps. You can use the USCF Chess cartridge as a guide as it’s clock is programmed to be accurate. I think NFL Football has a realtime clock as well.
Do you think Netplay support is possible? It would give Freeintv a very unique feature. Obviously the priority is to get all the games running properly.
I wouldn’t worry about the sound emulation. Mame also implements the ay-3-8910 for its Intellivision emulator, jzintv does get the ay-3-8914 correct. If you’re interested you can find an explanation here. http://atariage.com/forums/topic/228141-lto-flash-intellivision-flash-cartridge-information/?p=3596200
Adding .cfg and cc3 file support will help reduce frustration with users but it’s not critical.
I’m afraid my contributions are limited to testing but I’m happy to help however I can.
edit: I did some tests comparing Freeintv and the Intellipack downloads at Intellivisionlives.com and found Retroarch to be about 15% faster. I tested with the Intellipack Windows versions. Did you compare with the Intellipack MAC versions?
Weird. Over here, Intellipack runs noticeably faster than Retroarch (Windows 10). We may need need some additional comments here.
What are you running? Changing the sound, given the details in your link, is trivial. I wanted to make a build and have you give it a listen.
I’m running Retroarch on Windows 7-64 on a 12 year old AMD based PC. When you run USCF Chess, all you have to do is pick up any piece with a side button and the clock starts. I was thinking maybe it had to do with exec vs non-exec cartridges but they all seem to be running fast similarly. Jzintv is the gold standard for Intellivision emulator accuracy. Accuracy is the programmer’s goal and it is constantly being tweaked. The Intellipacks haven’t been touched in over 17 years.
Edit: Intellipack 1 includes Utopia which has a realtime countdown timer. I find the Intellipacks and Jzintv to be consistent with eachother. [The Utopia countdown timer runs a little slow on a real Intellivision. Use USCF Chess to check timing, its clock is very accurate.]
Tested this for the first time today, using Windows 10 and a nightly build.
it loaded Astrosmash just fine and I had to figure out the controls as nothing came up in the menu - but once I found the in-emu help menu it made sense.
I def agree on the idea of mapping the keypad to the right stick - that sounds brilliant. I usually manually map keypads like so though:
Left Stick U = 1 D = 2 L = 3 R = 4
Right Stick U = 5 D = 6 L = 7 R = 8
LSB = 9 RSB = 0
Thanks so much for this core. I’m discovering Intellivision thanks to it!
I’m trying to play Tron Deadly Discs, which is meant to be played using either:
or
I’m at a loss how to configure the core so that I can play it with a “Retropad”.
Any guidance? Thanks again
I’m running libretro-freeIntv on Nintendo 3DS and also on SNES Classic Mini.