FreeIntv: the new Mattel Intellivision core (with video demonstration)

What do you mean by “player’s overlay”? Do you mean the player’s sprite.

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Yes, sorry, that’s correct. The game plays fine except the player’s sprite is invisible. There might be other missing elements but that is the most obvious.

I’m slowly switching all of my emulators to retroarch cores and I’m excited about this core.

Thanks Luca

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Thanks for that. Bug reports like this are very helpful. I’m working on a big update that should fix a lot of issues with sprites, so, hopefully, that issue will be solved for you in the near term.

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Great to hear. :slight_smile:

I just got RetroArch setup using your core and I think I found a ‘bug’. One of my favorite games from when I was a kid was Dragonfire. I can get it to load, select the 1 player and level, and it starts to play. But I am unable to see any of the animations … like my players figure, the fireballs, or arrows firing at me. Since I can not see them, they end up hitting my character and killing him. I can get the character (invisible to me) to move the right under cover to keep him from dying so it seems all the hit detection is still working. Is this a known bug? I didn’t see any issues with the other games I tried like Astrosmash and Beauty and the Beast.

Hi, is it possible to use a keyboard instead of a controller? I would not like to call up the small menu every time but enter the corresponding numbers directly via the keyboard.

That can be added easily enough. I’ll try find some time to add that soon.

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Since i can’t run intellivision games through MAME, i ended up using freeintv. But it still has some issues in frogger. The sprites are bugged when they move. Same issue i posted about a couple of years ago.

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Mame is my preferred Intellivision emulator. What version of Mame are you using?

Tried multiple versions, none will work for me.

Unless RetroArch is launched via Rocketlauncher.

ItchyRobot Sorry, Dragonfire was working fine a while ago, but I forgot to let you know.

mckraemer You can use the keyboard for 0-9. I mapped C and E to [ and ]

Hey there, I’m using freeintv on a Pi 4b in RetroArch. Is there a way to exit a game back and go back to RetroArch that I’m not finding? I’ve tried the usual button combos (hotkey+x, or any other button does nothing) as well as ESC on a keyboard but nothing seems to work and my googling led me here. Any advice?

Default hotkey to enter RetroArch’s menu should be F1.

F1, nor any of the F keys do anything. Is there an overarching hotkey settings file for Libretro emulators somewhere that I need to add freeintv to or something?

If you have ‘game focus mode’ enabled, RetroArch’s hotkeys won’t register until it’s disabled. The default mapping for it is ‘scroll lock’, IIRC.

After turning game focus off, the hotkey combos now work, however F1 does not, could that be because I have my keyboard set up as a controller?

Hi everyone. My first post in a forum. Sorry in advance if I’m not doing well or I’ve chosen the wrong thread. Just wanna ask if someone’s had a problem with some Intellivision games (PINBALL e.g.) asking for number of players or level. I press ‘1’ but cannot find a button or key for ENTER, to accept the selection and start the game. (Other games doesn’t need to wait for ENTER and just start after pressing the desired number). Any idea to solve it? Thanks!!

“E” bottom right on the keypad overlay is “Enter”.

Thanks, Keltron3030 for your quick answer. Unfortunately, I cannot find a key to show the keypad overlay on screen either. I watched a video on YouTube explaining how to do it with an Xbox1 controller (holding left shoulder button), but I can’t activate it from my 2 joysticks, their buttons, or pc keyboard. (I’m running retroarch core FreeIntv on Windows 10).

Example of problem game PINBALL: Key ‘1’ : ask for players (but I can’t ENTER) Keys ‘2’ or ‘5’ : pause game Key ‘Alt’ : shows Help screen This Help screen points out that L/R shows Keypad, but ¿what’s that key in my pc keyboard? ¿Is there a way to remap it?

Example of working game Dig Dug: Controls work perfectly (player-2 joystick responds for all directions, and any of the keys ‘a’ ‘s’ ‘q’’ ‘Ctrl’ or ‘Alt’ acts as FIRE. No problem at all with this game and many more, but there’re also many, waiting for ENTER to be pressed.

One more (important) thing: I’ve just noticed some games are cropped from both sides. They are playable though, but maybe the keypad remains hidden for that reason, and I’d like to check it out. How could I change the image format to make it fit properly on screen? Thanks a lot again for your time.

Settings>input>port 1 controls. Remap L & R to whatever keyboard keys would want, then save your configuration file.