I updated to the latest nightly and now the game boy shader has a blue/cyan color instead of the classic greenish color it had before. Updating the shaders didn’t work. How can i make it look like before please?
Yeah, same behavior here. This texture-format red/blue swap thing has been a frustrating game of whack-a-mole…
So any way to prevent this? Or sticking to an older version of Retroarch is the only choice??
Older version or now, but do try to test newer builds frequently, if you can, because we need to stamp out all of the weird places where this keeps popping up. I think we’ve gotten all of the ARM/GLES instances but clearly not all of the desktop GL instances.
I have the same problem on my android using the latest builds since christmas. It’s affected on Nestopia and Gambatte, and maybe bsnes cores. I uploaded a shader that swaps colors. Use it as the last shader after using the gameboy shader or before filtering for now.
[QUOTE=Pokefan531;54003]I have the same problem on my android using the latest builds since christmas. It’s affected on Nestopia and Gambatte, and maybe bsnes cores. I uploaded a shader that swaps colors. Use it as the last shader after using the gameboy shader or before filtering for now.[/QUOTE] Thanks, this works well. I didn’t notice a problem with Nestopia core, is it a specific shader for it that has the problem?
It would always swap red and blue color, and this is what is useful right now on new builds that has the color swap. Vulkan didn’t have this issue it seems, as I tested the affect cores the other day with vulkan.
Hmm, odd. I tested a few NES games and they look correct to me. I’m using CRT Geom if that matters.
It should be fix on next building nightly.
Yeah, it’s fixed now.
w00t. thanks for verifying.