Sure, I’ll fix a few others. I focused on ones that either didn’t work at all–mostly due to LUTs not getting copied over–or ones that were basically useless without parameters (e.g., image-adjustment). I’m not planning to do many that already work fine auto-converted (minus the parameters, of course) because I don’t want this repo to diverge too much from the main one and I don’t want to have to maintain a bunch by hand.
I don’t think I’ll be able to tackle the NTSC shaders because they’re very complex with a bunch of weird includes. However, I already ported a version to higan’s quark glsl (and unrolled all of the labyrinthine includes), so i might be able to re-port that a little easier…
Oops, crt-geom is broken on my phone, too. IIRC, it worked on my linux PC, so there may be something screwy going on with drivers or something. I’ll investigate.