From Emulation General:
Alright, I got the Gameboy shader into decent enough shape that people should be able to use it without too many problems. You can get it here:
https://github.com/HarlequinVG/shaders/tree/master/gameboy_shader
Make sure you run it in OpenGL mode with integer scaling enabled and auto aspect ratio. Additionally, you’ll need a Gameboy emulation core for RetroArch which outputs grayscale video (ie it doesn’t emulate GBC’s automatic colorization of classic Gameboy games). If you need one, you can get an older version of Gambatte here:
https://www.dropbox.com/s/htuztl6go2o6sha/libretro-git-gambatte-x86_64.dll
Graphically, it still has a ways to go. I’m currently working on a couple new gimmicky solutions that might do the trick. I’ve also toned down a few of the effects like motion blur and shadows for this release, but you can open up the .cg shader files found in the /shader_files/ directory in notepad and play around with the variables for those if you want.
Oh, and the included backgrounds are pretty lame, but I haven’t been able to find a decent image yet.