Have you tried snes-gamma-ramp.cg?
What’s the difference between gamma.cg and snes-gamma-ramp.cg? I know the gamma-ramp feature is attempting to replicate the gamma-ramp of a CRT tv. But keep in mind that I’m currently using an actual CRT tv with retroarch (using a conversion box, and it looks really good and worth the 20 dollars). So is that needed? Also, do various systems handle NTSC-RGB gamma correction differently, meaning a “universal” color correction would be pointless?
I tried Chrono Trigger, and when you enter a house, the blank space outside the houses is kind of dark brownish. Using NTSC-RGB, this space is now black. So I believe that “black” is the correct color. But I can’t use NTSC-RGB with all systems, just NES/SNES, and Genesis. So I was thinking of making a variant that replicates those gamma and color correction of NTSC-RGB but can be used for all systems. But I don’t know if that’s needed, or if
IIRC, GBA displays had weak contrast, so the games often had crazy colors to compensate. If that’s indeed the case, you might want to reduce the gamma.
That’s exactly what I mean. No$gba has a gamma setting that fixed that. It was a backlight option. It was under “GBA” mode, and it was one of the options.
Edit: I checked and gamma.cg and gamma-ramp are the same.