Just another ripoff from my crt shader. Uniform-nearest with parameterizable blur.
Examples:
Source: gizmo-crt-shader/glsl_shaders/blurs at main · gizmo98/gizmo-crt-shader · GitHub
Just another ripoff from my crt shader. Uniform-nearest with parameterizable blur.
Examples:
Source: gizmo-crt-shader/glsl_shaders/blurs at main · gizmo98/gizmo-crt-shader · GitHub
Shader is now part of libretro/glsl-shaders. It can be used to check, if a console or game uses tricks like genesis/megadrive, psx or n64. It has a slider for blur intensity for adjustment. Blur can be used to mix and hide dithering patterns.
Shader is now part of libretro/slang-shaders.