Hello, please see picture below, text seems to have this glow around it which I cannot see on my monitor but can see on my 4k TV. Should this be there or is there something up? Doesn’t happen with other shaders.
Thanks.
Hello, please see picture below, text seems to have this glow around it which I cannot see on my monitor but can see on my 4k TV. Should this be there or is there something up? Doesn’t happen with other shaders.
Thanks.
Kurozumi does add some bloom like that, but it’s much more subtle. The bloom doesn’t fade into the background either; it’s still pretty bright on the outer edges, which should be near-indistinguishable from the pure black. My money’s on TV post-processing.
Lots of TVs do weird things to the image before the display it, like changing skin tones to be more saturated, messing with brightness/contrast, etc. They can look a little weird on camera footage, but they add lag and look really weird on games. If it’s convenient, you can test this by connecting your computer to your TV instead of your monitor, or connecting your TV box to your monitor instead of the TV. If that’s the case, turn off your TV’s post-processing effects (dynamic contrast etc.), put it in game mode (helps with response times, usually by disabling some post-processing), and calibrate it. Color and tint are hard to calibrate without colored filters or meters, but you only really need to worry about brightness and contrast for this issue, maybe gamma. I recommend the AVS disk for this. You can put the mp4 files on a flash drive if you don’t have blank DVDs, and play them with your TV box. (Don’t skip sharpness! It can add insane artifacting on pixelated graphics.)
It also might have something to do with the resolution. Try forcing RA to run at 1080x1920, or whatever your monitor’s resolution is. Hopefully this isn’t the problem, though, since you would either have to accept the crazy bloom or run at a smaller resolution and not take advantage of the 4k if so.
If that’s not it…make sure it’s the same shader? I know that I got slightly different results on my monitor with the dedicated cgp file versus the royale file with a modified user-settings.h. Even vanilla royale doesn’t have that much bloom, though, and the scanlines look like kuro.
You can also just turn down/off the diffusion/halation parameters.
If changing the diffusion/halation values like hunterk suggested doesn’t work set the Shader Pass #10 Scale to 2x instead of 1x and see if that is more to your liking.
Thanks guys, my TV is calibrated and I usually turn off all processing for gaming. I will try and mess with the diffusion settings and see where I end up.
Anyone else have problems especially with CPS2 where black levels seems too bright on this shader?
Hi,
Have you found the solution to your problem? I have similar issue on my computer monitor, not as bad but visible with white text on dark background.
Hi,
Have you found the solution to your problem? I have similar issue on my computer monitor, not as bad but visible with white text on dark background.
ChapeL, Did you try my suggestion above ?
My bet is , it’s a VA type of Panel (i know the issue, i use 'em, too!).
The image is over-exaggerating the effect in my case, but usually it’s because the VA panels will more likely do color banding than others. How does a smooth gradient grayscale pattern look on your screen? And you mentioned your screen is calibrated, which “gamma curve” did you choose?
Edit: If you like to get a workaround, like lordmonkus said, just turn diffusion_weight to absolute 0, should work!