Whenever I load sgb.glslp, the game appears extremely zoomed in, like in the picture below. Changing the aspect ratio only stretched this image out. The cg shader works fine.
I can change the shader scale to “don’t care,” and now the image looks like this. (And changing the aspect ratio only affects the black bars.)
I’d like to use the shader on a raspberry pi connected to a crt, so id be open to suggestions if there’s a better way of displaying sbg borders.