Hi. I’m looking for a shader that will help with the horrible pixilation of PSX games which just gets worse on HD lcd screens. Something along the lines of how this image was improved: http://imgur.com/a/q2Jjn I tried crt-lottes and it looks like this: https://imagebin.ca/v/2x6hAPUQktJh Is that normal? There are small bevels all over the place and the characters are all wavy looking.
I cant seem to change the shader while the games are running either. I have f3 set as my “enable hotkey” button and m and n set to change shaders…but nothing happens when I press f3+m when a game is running
That doesn’t look like crt-lottes. It looks like nedi, maybe…?
The shader change hotkeys only cycle through presets in the top level of the shader directory, which is less than useful, since there aren’t any in there by default.
EDIT: this is what the CRT shaders look like:
Nedi was the shader I was using before I tried to load crt-lottes, Apparently crt-lottes multipass wont load. So I tried regular crt-lottes and it works great.
[QUOTE=hunterk;48280]That doesn’t look like crt-lottes. It looks like nedi, maybe…?
The shader change hotkeys only cycle through presets in the top level of the shader directory, which is less than useful, since there aren’t any in there by default.
EDIT: this is what the CRT shaders look like: http://filthypants.blogspot.com/2015/04/more-crt-shaders.html[/QUOTE]
Any chance I could get you to post the error you’re getting with lottes-multipass? You would need to launch retroarch_debug.exe from a command line with --menu --verbose and then it will print the error(s) to the console window.
No sweat if you’d rather not bother with it, but it may be something I can correct quickly/easily.
I go to the quick menu, shaders, and then load shader preset. I navigate to the crt folder and then select crt-lottes-multipass.glslp. I get no error message after that. But it doesn’t load the shader. It leaves the shader settings as whatever I previously had them as. So when I selected crt-lottes-multipass I thought I was running it but it left the settings as the previous shader I selected…Nedi. It does this with a few different shaders. I have so many shaders to go through that a few not working just narrows my choices.
[QUOTE=hunterk;48285]Any chance I could get you to post the error you’re getting with lottes-multipass? You would need to launch retroarch_debug.exe from a command line with --menu --verbose and then it will print the error(s) to the console window.
No sweat if you’d rather not bother with it, but it may be something I can correct quickly/easily.[/QUOTE]
Fyi, I’m pretty sure hunterk was requesting a log file. His sig has detailed instructions—you might have to make an empty file called log.txt first though (in the same folder as retroarch_debug.exe). I’ve had the same thing happen with a shader or two in the past. With one, it was some sort of an AMD issue.
I’d send a log of my own, but I can’t reproduce the issue. Running an AMD cpu/gpu.
Also consider exploring the other CRT shaders until you find one you like (hunterk’s article might help with the comparison). I like the kurozumi version of Royale for nes/snes era games, but I’m not sure it would look as good with the PSX.
And a question: is the multipass version redundant? Or does it look different from the normal version, or run on different systems, etc. Most shaders don’t have a multipass version iirc, which is why I’m curious.
crt-lottes-multipass runs much, much faster and uses fewer shader registers. For example, regular lottes won’t even run unmodified on my intel HD3000 because it doesn’t have enough registers, and if I enable the fix that lets it run, it’s barely full speed. In contrast, the multipass version runs here with no modification and can run up to something like 180 fps.
Scalenx or anti-aliasing shaders.
I particularly recommend Scalen3x. It looks beautiful.