Intro:
Here are the results of my recent experiments to optimize guest-advanced for 4k HDR1000 displays and 100% masks.
I adjusted the scanline beam profile to maximize the dynamic range, avoiding clipping of course.
Quite a bit of time was spent playing with sharpness controls. RGB sharpness is optimized, but NTSC sharpness can be adjusted to taste. I would avoid messing with the horizontal filter too much, though. “Horizontal Blur Sigma” can be increased up to 0.80 for more sharpness/ringing.
I only use subpixel-respecting masks in order to obtain an accurate phosphor shape.
I have omitted any combinations which resulted in low brightness.
Any feedback or suggestions for improvement are welcome!
Observations:
Even at 1000 nits, I found some mask/scanline combos to be too dark. In fact, most slotmask combos still leave something to be desired. 4k HDR1000 is not the endgame for CRT emulation. There are still limitations with masks and scaling at 4k, and HDR1000 is not sufficient for all mask/scanline combos. At 8k, all of the mask/scaling issues should be resolved. HDR1400 is currently the highest tier of HDR brightness, which may be enough for all slotmask combos (does anyone have an HDR1400 display around here?).
Sometimes you have to compromise on the phosphor shape a bit in order to avoid moire patterns with the scanlines. A mask height of 3 does not play nicely with odd-numbered integer scales, introducing moire patterns with the scanlines (inconsistent scanline width/shape). E.g., for a mask height of 3, you should use an integer scale of 2, 4, 6, 8, etc. (apparently there is an option in Megatron to compensate for this - thanks @Cyber)
Certain mask/sharpness settings can result in bad scrolling artifacts when objects scroll too slowly across the screen- it can somewhat resemble scrolling artifacts caused by non-integer scaling. You can check this with the “Scroll Test” in 240p Test Suite - this has become one of my essential tests.
Some of these are brighter than others due to the number of shut-off pixels, but all should be sufficiently bright.
The final number of presets is not as high as one would imagine, but these are the masks that make the cut. All else have been cut due to low brightness or not being subpixel-accurate.
Instructions:
-HDR1000 and 4k are required
-Recommended HDR settings for HDR1000 displays: Luminance 1000, Paper White 750, Contrast 5.8. This may need to be adjusted based on your display.
-You can increase Paper White Luminance up to 900 to compensate for darker masks. Adjust Scanline Shape Bright Pixels to 0.60 to compensate
-Local dimming should be disabled
-These have been tested at 10x scale with overscale - they should work pretty well at 9x and other scales, but I haven’t tested them thoroughly at other scales.
TVL and Brightness:
Preset: TVL: Brightness:
dotmask 432 Medium
MGX-slot 720 Medium
RGBX 540 Medium
MGX 720 High
RRGGBBX 308 High
Download:
https://mega.nz/file/In1ghQDZ#a-Oy9ociviNgQ2gxxwAsZf0uN9vaR7AlDa7IpyEjCtU
Photos:
Mask Review:
Did a few more tests, came up with some rankings.
RRGGBBX: this is my favorite, it’s very bright and the lower TVL just has a great consumer feel, and it helps to disguise some stuff you don’t want to see when using composite video.
Dotmask: second favorite. It’s a bit darker, but capable of adequate brightness. The lower TVL looks really nice and the dotmask pattern has an interesting texture.
RGBX: third favorite. It’s bright, but the higher TVL isn’t as well suited for retro games IMO. It’s basically a PVM, if that’s your thing. Some games, particularly those designed with RGB in mind, can look really good with a higher TVL, but I usually just prefer a lower TVL. The mask is not really noticeable at all, even at close viewing distances, but you can still see it.
MGX: this one ranks a bit lower than the above, IMO, because although it’s a bit brighter the mask just isn’t very satisfying - it’s even higher TVL and you can’t really detect the mask at all at normal viewing distances. Just kinda darkens the image.
MGX-slot: same as above, but ranks lower because the mask stuff isn’t really noticeable and it’s darker.
Not recommended:
RRGGBBX + slot is probably not worth it - if you fiddle with the HDR settings you might be able to get something that’s barely adequately bright in a dim room, but it feels like this is really just barely out of reach.
RGBX + slot is even worse due to the tighter grouping of the triads and even more brightness lost.