A while ago I started trying out shaders in Higan and my favourite shader quickly became a flat version of crt-geom with halation enabled which hunterk uploaded to the quark shader github.
Now I am experimenting with Retroarch and would like to use the same shader with the same amount of halation/bluring of the respective quark shader. I managed to make the crt-geom cg shader flat but I have no idea how to add halation. When I compare the regular quark-version of this shader with it’s halation counterpart there are even more files. By now I think that adding halation to it is beyond my capabilities, as I barely managed to make it flat (by replacing a 1.0 with a 0.0 in the shader file…). Can anyone help me with this?