First thing first, I’m new here. I’m happy to have found people discussing shaders because I was feeling like the only one who bothers to experiment with uncommon shaders. I’ve had libretro shader pack for a long time and I never realized there was a forum here.
My go to shader/filter combination is something that I’ve been only able to achieve in Snes9x. I spent a couple hours trying to duplicate the results in RetroArch yesterday but couldn’t do so.
Basically I load \xbr\shaders\legacy\ 2xbr-v3.7c-dark or 2xbr-v3.7c-light in Direct3D or OpenGL and then select Simple 2X in the Output Image Processing drop down menu.
This gif alternates from nothing added to dark or light shader.
You might need to right click ‘view image’ to zoom in. Optional: link, link2
Are there any other ways to have some colors left pixelated and others smoothed? My method isn’t the best - although it is easy to accomplish in Snes9x. I think that this is great direction for developers to undertake. My combo would be improved if the the shaded colors were smoothed out more like the awesome ScaleFx. Diagonals are still quite bumpy as you can see on megaman’s boots.
I am curious if anyone else likes the idea of having both pixels and smoothing at the same time. Feel free to chime in.