Handheld Border Shaders

[QUOTE=bleakassassin;23447]Wonderful shaders! I’ve found these to be the most accurate means of simulating the displays for these handhelds. Two problems, though:

  1. The GBA and GBC shaders don’t work with my AMD graphics card. The ones in the standard repository do. This is likely due to the discrepancies between the two lcd_cgwg.cg files not being friendly to AMD cards, as I’ve discovered with several other shaders.
  2. Solid black Game Boy Colors were never sold at retail, it’s something one can get only through a custom paint job. Having it be grape/purple - or any of the five standard launch colors - would be more accurate to actually playing on a GBC.[/QUOTE]

1)Ah, that’s annoying. Yes, that’s probably because of the new LCD shader. The problem should be the same with The Neo-Geo Pocket and Game Gear then, did you try those? Someone with an Intel GPU sent me a pic with messed up colors while with some other people it just doesn’t launch.

2)I know but I wanted one that would be a little softer on the eyes to make a border. :stuck_out_tongue: You’ve got the purple on Github.

Made a pack for AMD / Intel after all. Added a purple GBC border (slightly different than Github version).

I didn’t change the Gameboy Pocket settings when I took them from Hiban DMG version, just the greys recently. I looked at it a bit more and watched some videos / screenshots of the GB Pocket (don’t have one). The screen seems to go from yellow to green depending on the lighting / contrast.

As it was really yellow and a bit dark overall with this shader, I tried to make it in-between yellow/green, brighter, and get lighter greys (while keeping the black quite dark as the real screen seems to manage to do with adequate lighting). Looks like this:

Tetris: old / new

MarioLand 2: old / new

Decided to make a DS one after seeing Hunterk DS border. I thought it would look too bad on my screen but it’s quite OK, even if not that much detailed (you’re not going to see every sub-pixels on a 1080p screen, 2x scaling).

…but making the AMD/Intel version reminded me why I thought so. The LCD v1 scales badly compared to the new v2, I’m sorry you’re not going to see complete squares but more like lines if you have to use it in 2x. edit: Comparing both version and zooming in, you don’t see squares in neither of the 2 in 2x, but the LCD v2 does a better job at scaling its sub-pixels, colors are preserved.

I made 2 version:

-standard one like the DSi spacing (put 90 screen spacing in DeSmuME core options, don’t forget!) DS-shader-90-x

-one er… prototype slider version Nintendo made in secret (or not, but that’s here now), put 64 screen spacing in DeSmuME core options and the spacing will be ideal DS-shader-64-x

GBA standard / high and DS colors updated with Pokefan531 new values.

posting this here as per hunterk’s request. I’d love to get this image turned into a border shader for psp if possible, if anyone wants to take a crack at it before hunterk does, go right ahead. 2x 3x and 4x sizes if possible please, like the other handheld shaders that come with RA.

here’es a hacky but functional (in windows at 1080p, no idea elsewhere) zip including the cgp, edit it to figure out where to drop the png.

I don’t plan to do a PSP one personally. I like the higher internal resolution option and use PPSSPP fullscreen.

[QUOTE=Tatsuya79;24223]I don’t plan to do a PSP one personally. I like the higher internal resolution option and use PPSSPP fullscreen.[/QUOTE]

that’s ok, hunterk got it working and its already in the repo for those that want them :slight_smile:

Thanks for your great pack, Ive just setup everything excep the NeoGeo Pocket (black and with) and WonderSwan (color and black and white), what shaders would you recommend for these handhelds?

Thanks in advance.

I’m just using the NGP color border for the B&W as well. Something like the Game Boy shader matrix should be better I guess but I don’t know if it can be adapted for that.

For the Wonderswan I just use a Gameboy advance border with no color modification pass. I wanted to make a real one but I couldn’t find any good picture.

Thanks. I have 2 extra questions :slight_smile:

Are my core settings good for GBC:

gambatte_gb_gbamode = “disabled” gambatte_gb_colorization = “disabled” gambatte_gbc_color_correction = “enabled”

And I’m getting trouble for using the GBA shader with an Wonderswan overlay, how can I disable the GBA overlay and the zoomed picture? I mean how to only keep shaders.

Thanks again for all your help.

Your settings are for correcting the GBC colors (make them not too saturated), that’s what I use too. See here.

For the Wonderswan I’m not sure what your problem is. Try to post your files and I’ll have a look at it.

Well when I open the GBA shaders, the GBA overlays comes and I cant remove it in order to use the Wonderswan overlay. I edit the shader and remove the .png, the picture ratio is for GBA.

Thanks.

Sorry for the late response, but thank you for the updated set! The AMD/Intel download you have works perfectly. These shaders really go a long ways in recreating the proper feel for these handheld games.

These are fantastic! But I’m wondering if there’s a way to use them without the borders?

So I google’d “rendered game boy” and found a really cool game boy made by an artist who goes by blue amnesiac.

Using my really shoddy image editing abilities I whipped something together that is somewhat useable.

Check it out here if you’re interested:

Here it is just hollowed out if anyone is interested in making it actually look good. It may probably be even better just to start from the source image.

Boring stuff: After removing the game image on the GB screen, I stretched the black dmg to match the dimensions of the gray dmg in the shaders folder; the dimensions weren’t exact but It’s close enough. I then tried to align the screens together so that I could use the gray dmg drop shadows and screen gradients. I added an additional drop shadow to the left and bottom of the screen to even things out and got a usable but very frankenstein’d product.

Would love if someone do a proper job on it. And if interested, blue amnesiac has a pretty badass Black game boy pocket rendering that would make for a beautiful border.

Nice.

You should probably read the first post and take a look at the dmg-pocket-shader pic. :slight_smile:

[QUOTE=Tatsuya79;27462]Nice.

You should probably read the first post and take a look at the dmg-pocket-shader pic. :)[/QUOTE]

Now that’s what I call results! Lol, instant gratification, can’t believe I missed it! Thanks a lot!

I should add that someone made several color variation borders from Blue Amnesiac work. You can find them on the bottom of this page.

Thought he would post them here but it’s been a while.

[QUOTE=Tatsuya79;27464]I should add that someone made several color variation borders from Blue Amnesiac work. You can find them on the bottom of this page.

Thought he would post them here but it’s been a while.[/QUOTE]

Oh wow, these all look very nice! Oddly enough, I’ve been sitting on an archive containing a 1080p variant of these for quite some time and only checked it out right now. Here’s some borders that I managed to find, don’t know who the author is.

GBC - https://hostr.co/evGGeM96Bi0J sample: https://hostr.co/file/Xjt1JLMeDk5G/gbc-1080-teal-shadow.png

NDS - https://hostr.co/j9yzWSrMLllk sample: https://hostr.co/file/ZRu6x9iqirbj/ndsi-1080-white.png (my favorite!)

GBA - https://hostr.co/pjfiDhjDSGGD sample: https://hostr.co/file/SzykH9s8ih9H/gba-1080-shadow.png

Game Boy Player Borders - https://hostr.co/eNXxhC8mV8Mn sample: https://hostr.co/file/xTUEWTxm787J/gameboy-player.png

The Game Boy Player borders someone posted on this forum. Unfortunately I can’t find the link to the thread. These are some of my favorite borders.