For the screen size, edit your DS-shader-X.cgp, find the line corresponding to the lcd pass, change the scale.
It should be:
scale_x1 = â4.000000â
scale_y1 = â4.000000â
If youâre using 2x internal resolution in DesMuME change it to:
scale_x1 = â2.000000â
scale_y1 = â2.000000â
But yes, the lcd shader will look bad. Replace it by whatever works for you.
example:
shader1 = âresources/lcd_cgwg_2.cgâ
change it to
shader1 = âresources/stock.cgâ (copy the cg file there too)
Other limitation, the vertical gap between the 2 DS screens will not scale with the internal resolution multiplier.