Thanks for those shaders, they look impressive.
I see a diagonal line on the pixel grid with dmg-6x.glslp and gb-pocket-6x.glslp. It doesnāt appear at scale 5x and below. Any idea of what this could be?
Another problem is that gbc-5x-fallback.glslp and gbc-6x-fallback.glslp produce strange resolutions. For example, with gbc-5x-fallback.glslp the console screen takes 1000 x 900 pixels. 4x and below behave the same way as non-fallback.
Is there a way to display the entire borders uncropped?