Hari's 1080p Shader's Presets & Screenshots

Guest shaders may take some time to update the official libretro repo (some times it takes months). If you don’t update manually from his link, you’ll be stuck with that conflict until it’s updated.

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You can get the latest from guest here:

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New update, 12/03/2025

Added new NTSC preset (with few variations) based on guest’s advance ntsc, also included in the uborder main folder and systems specific.

I named it “Zero” for lack of imagination :sweat_smile:

10 Likes

This is my first post. Shaders in the uborder folder will look like this. This screen is displayed in the center, with black bars on the top, bottom, left and right. The bezels are also incorrect. How should I set it? 1920x1080 window full screen. That’s all I did.

integer scale “on” integer scale scaling “underscale” aspect ratio “full”

Shaders that are not uborder will be displayed full screen, including overlays, like the image you posted.

1 Like

Hi, welcome to the forum!

To use presets from uborder (and megabezel) folder you will need to set

Integer Scale -> Off
Aspect Ratio -> Full

it should look like this:

If you want to use “normal” presets (not from the “bezel” folder):

 Integer Scale -> On
 Aspect Ratio -> 4:3
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Thank you for your reply. After I posted, I read the documentation and the settings were written there. However, the shader folder name was written as “Integer Scale”, which confused me.

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yeah, you are right I see how that might be confusing!

that refers to the fact that within the uborder shader the game is displayed in integer scaling.

I’ll probably remove it in the next release…:nerd_face:

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Hi m8 I’m currently using your presets on my 1080 monitor… I gotta say … really great work! My only problem is I can never settle on just one preset! :slight_smile:

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Thanks a lot! very happy to hear that! :nerd_face:

I do change presets often as well ahah :joy:

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Nice work. I did have issues with the shaders not displaying black as black though, there was a slight glow even in areas that were supposed to not have any. It made my OLED screen look like an LCD as blacks weren’t black. Is there a way to tweak them to get rid of the glow?

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unfortunately I do not own an oled screen so is difficult for me to fix it with no reference :thinking:

What you can try is to reduce " Rise Black Level" to some negative values, that should help…

There are many parameters to play around with but as a mentioned i’m in the blind with no reference :worried:

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M8 if you ever decide to make any 4k presets pls let me know!! Yr biggest fan … Boz!

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I will surely let you know! I will eventually get a 4k monitor in the furture… :sweat_smile:

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For some reason, the System CRT folder for like the Super Famicom isn’t working. Any reasons why?

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It might be related to this:

The issue should be fixed now, on what version are you on? try latest nightly if you can.

in any case it’s been a while, but I will upload a more recent update of my pack with some small corrections soon(ish)!

I’m on 1.20.0 currently.

Idk, it is still not working for me.

New update, 11/01/2026

Small changes and adjustments.

New “hari-mini” pack added with a small selection of “newer” presets.

hari-mini is entirely based on uborder by hyllian, for 1080p displays.

requirements:

  • update slang folder (Online Updater -> Update Slang Shaders)
  • install Duimon’s Potato folders in its own directory (Retroarch\shaders\Mega_Bezel_Packs\Duimon-Mega-Bezel-Potato) link: https://github.com/Duimon/Duimon-Mega-Bezel-Potato
  • set aspect ratio to Full and integer scaling Off.

rgb-a

ntsc-b rgb-a

10 Likes

Updated hari-mini to v0.2:

  • adjusted gamma in rgb-b and ntsc-b presets.
  • added some handheld presets: GBC, GBA and GameGear
4 Likes

Please remove my prev message, the formating is brocken there, and I cant remove it by myself:(

Hi, I was trying to install shaders to test them on my 1440x900 old monitor but getting load shader error. I read docs for several times, checked the path, but still getting the error Retroarch and es-de are latest one, downloaded just to test shaders, slang shaders also updated. OS:Windows 10 Pro 22H2 inst_date:‎1/‎16/‎2026 build:19045.6466

What else could be with setup?

folder struct
    Directory: C:\Users\Andri\Desktop\ES-DE_3.4.0-x64_Portable\ES-DE\Emulators\RetroArch-Win64\shaders


Mode                 LastWriteTime         Length Name                                                                                        
----                 -------------         ------ ----                                                                                        
d-----         3/30/2026  10:07 PM                hari                                                                                        
d-----         3/30/2026  10:23 PM                Mega_Bezel_Packs                                                                            
d-----         3/30/2026  10:44 PM                shaders_slang                                                                               


    Directory: C:\Users\Andri\Desktop\ES-DE_3.4.0-x64_Portable\ES-DE\Emulators\RetroArch-Win64\shaders\hari


Mode                 LastWriteTime         Length Name                                                                                        
----                 -------------         ------ ----                                                                                        
d-----         3/30/2026  10:07 PM                Presets                                                                                     
d-----         3/30/2026  10:07 PM                refs                                                                                                                                                     

    Directory: C:\Users\Andri\Desktop\ES-DE_3.4.0-x64_Portable\ES-DE\Emulators\RetroArch-Win64\shaders\Mega_Bezel_Packs


Mode                 LastWriteTime         Length Name                                                                                        
----                 -------------         ------ ----                                                                                        
d-----         7/12/2024  12:06 AM                Duimon-Mega-Bezel-Potato                                                                    


    Directory: 
    C:\Users\Andri\Desktop\ES-DE_3.4.0-x64_Portable\ES-DE\Emulators\RetroArch-Win64\shaders\Mega_Bezel_Packs\Duimon-Mega-Bezel-Potato


Mode                 LastWriteTime         Length Name                                                                                        
----                 -------------         ------ ----                                                                                        
d-----         7/12/2024  12:05 AM                Graphics                                                                                    
d-----         7/12/2024  12:06 AM                Params                                                                                      
d-----         7/12/2024  12:06 AM                Presets                                                                                     
d-----         7/12/2024  12:06 AM                respot                                                                                      
d-----         7/12/2024  12:06 AM                zzz_global_params_pot                                                                       
-a----          8/2/2022   8:24 PM             66 .gitattributes                                                                              
-a----          3/4/2022   8:14 AM          17534 LICENSE.md                                                                                  
-a----        10/24/2022   6:20 AM           5956 README.md                                                                                   


    Directory: C:\Users\Andri\Desktop\ES-DE_3.4.0-x64_Portable\ES-DE\Emulators\RetroArch-Win64\shaders\shaders_slang


Mode                 LastWriteTime         Length Name                                                                                        
----                 -------------         ------ ----                                                                                        
d-----         3/30/2026   9:05 PM                anamorphic                                                                                  
d-----         3/30/2026   9:05 PM                anti-aliasing                                                                               
d-----         3/30/2026   9:05 PM                auto-box                                                                                    
d-----         3/30/2026   9:16 PM                bezel                                                                                       
d-----         3/30/2026   9:05 PM                blurs                                                                                       
d-----         3/30/2026   9:05 PM                border                                                                                      
d-----         3/30/2026   9:05 PM                cel                                                                                         
d-----         3/30/2026   9:16 PM                crt                                                                                         
d-----         3/30/2026   9:05 PM                deblur                                                                                      
d-----         3/30/2026   9:16 PM                deinterlacing                                                                               
d-----         3/30/2026   9:05 PM                denoisers                                                                                   
d-----         3/30/2026   9:05 PM                dithering                                                                                   
d-----         3/30/2026   9:05 PM                downsample                                                                                  
d-----         3/30/2026   9:16 PM                edge-smoothing                                                                              
d-----         3/30/2026   9:05 PM                film                                                                                        
d-----         3/30/2026   9:05 PM                gpu                                                                                         
d-----         3/30/2026   9:16 PM                handheld                                                                                    
d-----         3/30/2026   9:16 PM                hdr                                                                                         
d-----         3/30/2026   9:05 PM                include                                                                                     
d-----         3/30/2026   9:05 PM                interpolation                                                                               
d-----         3/30/2026   9:05 PM                linear                                                                                      
d-----         3/30/2026   9:05 PM                misc                                                                                        
d-----         3/30/2026   9:05 PM                motion-interpolation                                                                        
d-----         3/30/2026   9:05 PM                motionblur                                                                                  
d-----         3/30/2026   9:05 PM                nes_raw_palette                                                                             
d-----         3/30/2026   9:05 PM                ntsc                                                                                        
d-----         3/30/2026   9:05 PM                pal                                                                                         
d-----         3/30/2026   9:05 PM                pixel-art-scaling                                                                           
d-----         3/30/2026   9:16 PM                presets                                                                                     
d-----         3/30/2026   9:05 PM                procedural                                                                                  
d-----         3/30/2026   9:04 PM                quad                                                                                        
d-----         3/30/2026   9:05 PM                reshade                                                                                     
d-----         3/30/2026   9:16 PM                scanlines                                                                                   
d-----         3/30/2026   9:05 PM                sharpen                                                                                     
d-----         3/30/2026   9:05 PM                spec                                                                                        
d-----         3/30/2026   9:05 PM                stereoscopic-3d                                                                             
d-----         3/30/2026   9:05 PM                subframe-bfi                                                                                
d-----         3/30/2026   9:05 PM                test                                                                                        
d-----         3/30/2026   9:05 PM                vhs                                                                                         
d-----         3/30/2026   9:05 PM                warp                                                                                        
-a----         3/30/2026  10:44 PM           7844 annotated_passthru.slang                                                                    
-a----         3/30/2026  10:44 PM             57 bilinear.slangp                                                                             
-a----         3/30/2026  10:44 PM             58 nearest.slangp                                                                              
-a----         3/30/2026  10:44 PM          37491 README.md                                                                                   
-a----         3/30/2026  10:44 PM           8854 shader_deploy.py                                                                            
-a----         3/30/2026  10:44 PM            665 stock.slang