Hi everyone, I’ve been working on a combination of shaders to be cool with 3d / 2d games of psx and n64, for me it was cool, but strangely, some artifacts appear on the screen, follow the picture for you to see:
Here is the result I got:
I tried to find which shader was causing this, and it was the multipass super-8xbr-3d-pass from 0 to 5, I moved from Nearrest to linear and improved a bit but still with those artifacts.
Here is my shader combination: Shader Passes 16
mdat-pass0.glsl Nearrest Don’t Care
mdat-pass1.glsl Nearrest Don’t Care
mdat-pass2.glsl Nearrest Don’t Care
mdat-pass3.glsl Nearrest Don’t Care
mdat-pass4.glsl Nearrest Don’t Care
super-8xbr-3d-pass0.glsl Linear Don’t Care
super-8xbr-3d-pass1.glsl Linear Don’t Care
super-8xbr-3d-pass2.glsl Linear Don’t Care
super-8xbr-3d-pass3.glsl Linear Don’t Care
super-8xbr-3d-pass4.glsl Linear Don’t Care
super-8xbr-3d-pass5.glsl Linear Don’t Care
lanczos2-sharp-3d.glsl Linear Don’t Care
aa-shader-4.o-level2-pass1.glsl Nearest Don’t Care
aa-shader-4.o-level2-pass2.glsl Nearest Don’t Care
3xbrz.glsl Nearest Don’t Care
crt-hyllian-3d.glsl Nearest Don’t Care