I’m learning how to use shaders, and loving it, specially the “realistic” looking ones. I have this christmas shader, and it is awesome how the whole image reacts to the game light. But one little thing, when the screens gets bright, all the image gets brigth too, as it is only one image.
I’m thinking about using layers to separate the lighting from background of the front plane.
I dont know if I’m making myself clear, but i just wanted to use two images, the foreground and background in separate layers, with lighting configuration for each one