I’ve decided to test the great NeoGeoCD port of this classic by Hoffman et al (not sure I can link that but it’s on itch.io).
Using CRT Guest’s advanced shader, I tweaked parameters to compensate for the desaturated tones of arcade oldies like Golden Axe or Contra, that had black levels meant for specific arcade screens back in the days. I think the preset makes the game look night and day, literally.
Comparison is made with the shader applied on the left and raw pixels on the right.
Here’s the file .slangp file (16-02-2025) : https://mega.nz/file/vQgFlDhS#edivOXl0Z5ii7ihhNkRHBh4T2I1GXpJRypCEUb05Ihs
Any feedback on this would be appreciated… Does it look similar to how it did in the arcades back then?