How Can I make CRT-Interlaced-Halation Shader FLAT?

I really, really like the shader, but the curvature not so much. Is there a way to make it flat? I think it would help eliminate the moire effect on my screen as well.

I’m using the latest crt-interlaced-halation.cgp from the latest retroarch build on PC.

Unzip this file in shaders/crt/crt-interlaced-halation overwriting the old one. You can also open it with a text editor and change some settings.

Thank you, I tried the file you posted. It does make it flat and the moire is gone but it is blurry compared to the original file and the scanlines are gone as well.

Strange, it’s working here.

I should have been more clear in the beginning. I get moire on some vertical games, like 1941, on my horizontal monitor. The vertical game with flat geometry produces that slight blur since it’s running interlaced I believe, which explains no scanlines.

You’ll always have some moire with the halation shader though. Other CRT-geom shaders in single pass will be better for sure.

Any chance of this shader but with no effects other than the rounded corners and curved edges in cg format? I like the idea of the crt-curved-geom.cg but just the bezzel effect and not the actual curve to the screen and the supplied crt-curved shader is a bit to sever