How did you like that?

You asked for a opinion and i told you mine. I am a die-hard fan of authenticity, especially on retro-games. Your preset is miles away from that. Here are some more pictures, that present the whole screen. I play on a 29" CRT… it is that big :slight_smile: .Even if you stay away from it, you will see the scanlines and shadowmask. I hope you can see them, because my imagehoster is limited to 1024x768…

https://files.icq.com/get/03ds2CspjAou44ucDXO15ZwJLIqEr2q/ray-3.png?no-download=1 http://de.tinypic.com/usermedia.php?uo=XaTRJmVkC3fuM8%2F6BeavxIh4l5k2TGxc#.Vwpa43onV2A

If you still think that is compo-shit, you are beyond any help.

its not about authenticity, its about NICE

and I think, this looks nice:
(like on the fuck*ng illustrations in the 90’s)

thats all :slight_smile:

and btw. I can’t remember any scanlines/shadowmasks, cause I played my games 1-2 meters away from the crt-tv and not 3 mm’s in front of it (my bad) (and because of it, my brain is even today fully functional). On a modern tv or monitor such things feel more like a downgrade, not like “classic” to me. These effects are often to big or just “in the way”, cause the resolution is much higher at the new machines and your head recognizes it.

but I remember the blurry overall-picture quit good. I think I recapture the style quid good in my preset, just with far less fragment effects/painting effects. I my opinion, this combo is the best I could get for my retroarch - of all the retro and hd-presets out there. Believe me, I’ve try them all… (or its just for guys with my taste)

(or its just for guys with my taste)… exactly. For my taste it looks ugly, blurry, smeary and smells like 2 weeks old dead fish :slight_smile: In no way it looks nice to me and if i ever will play games from that era on a “modern” tv, it will be for 100% not with such a disgusting preset like yours. I will wait for tv´s with HDR+4k resolution at a reasonable price, then i will apply proper CRT & vector shaders and enjoy the games like i did in the past. The last pictures from me, where made 1,5 meters away from my CRT… btw. It seems you cant remember well, how the games looked in the past. Funny thing is also, that developers from the past which where confronted with such shader-presets like yours, had the same opinion :slight_smile: .

xDDD just go away man and masturbate on your precious pixels. In the meantime I will enjoy my illustrated, near perfect sprites :slight_smile:

Wow, this thread really escalated quickly. I think I get what you are trying to do and that’s recreate the look of screenshots on the back of the game box and in print magazine which had their own artifacts from the print process. I will take your word that it looks better on a 1440 screen since I don’t own one yet (getting one soon though). You play with what you like and I will stick to my preference which is a recreation of a high quality crt. I’m not interested in recreating the past, I’m more interested in a hybrid of modern cleanliness and crt scanlines and shadowmask to break up the upscaled pixelation.

I was just kidding around with u-man :wink: everyone has his own taste, I understand that perfectly

we are only had a debate over the pictures Ive made and no one here actually try my preset. Please try than judge

I gotta say this is at least an interesting take. (I’ll make no comments on anyone’s claims of authenticity or anything like that. ) However, I usually only see 2 schools of thought when it comes to shaders: CRT Authenticity vs. HD Upscale smoothing.

I gotta say that going for the screenshots on the back of the box, if nothing else, is an approach I haven’t seen before. I’d like to at least see what this looks like in motion.

Now that being said; This is really putting me off:

How to: Download this Shader-Pack here (Download ZIP). Extract the .zip over your existing shaders in the retroarch directory -> shaders. Change your retroarch-shader-directorys in the attached Favorit.cgp-file (with notepad++ for example) and put my Favorit.cgp to the shader folder. Start your Retroarch and go to your shader-option-menu. Click than on Load Shader Preset and chose my Favorit.cgp-file than click on Apply Shader.”

I’m not sure why we would need to change any directory or anything in order to use a shader. I usually dial down into the shader folder itself and select the pre-set from there.

RetroArch>Shaders>Shaders_CG>(Name of Shader Pack)>(PresetFile).cgp

I Just tested it. it’s an interesting combination. The result is more like a painting. I checked some back boxes pictures and the colors are distored the same way :slight_smile: Since it’s very blurry so I assume it’s better to use it with a certain discance from the screen. I’d like to test it on a smartphone but i doubt it would be powerful enough.

thx for trying :slight_smile:

if you play on a < 1080p resolution, you should downgrade the shader blur 3x3 setting a bit. And change the video-ratio to 19:14 (if you like to ;-)). Btw. the shader-preset is actually not soooo power-hungry - your phone should run just fine with it. I play on a 2560 x 1440 resolution and it looks just gorgeous (for me).

@SkyHighGam3r I just added the code on the first topic. it explains itself

I will continue to improve my preset even further… any update on that here

[QUOTE=Silverbreaker;37088 @SkyHighGam3r I just added the code on the first topic. it explains itself[/QUOTE]

That makes more sense, thank you.

I just wanted to try for fun but is it supposed to look like this? All shaders were loaded, double checked.

[](http://i.imgur.com/feKRtAt.png)

Judging by the original screen shots posted in this thread yeah it’s supposed to look like that.

[QUOTE=pralinen;37132]I just wanted to try for fun but is it supposed to look like this? All shaders were loaded, double checked.

[](http://i.imgur.com/feKRtAt.png)[/QUOTE]

It’s not suposed to be aliased Is bilinear filtering disabled in the video options ?

what is the resolution? if the resolution is smaller than 1080p than turn the shader blur 3x3 in the shader menu a little bit down. (yes beloved haters, its actually to blurry on his picture :-()

I will made a lighter version for a smaller resolution soon…

[QUOTE=Flamex;37136]It’s not suposed to be aliased Is bilinear filtering disabled in the video options ?[/QUOTE]

“HW Bilinear Filtering” is set to off.

[QUOTE=Silverbreaker;37137]what is the resolution? if the resolution is smaller than 1080p than turn the shader blur 3x3 in the shader menu a little bit down. (yes beloved haters, its actually to blurry on his picture :-()

I will made a lighter version for a smaller resolution soon…[/QUOTE]

It’s 1280x1120.

oh ok xD thats a small one

try to lower the blur (set the shader #5 blur 3x3 to nearest and not linear) or you can try to take another blur shader: Ive just tested a lower one with your resolution: #5 shader: -> shaders > blurs > blur3resize-horizontal.cg set it to nearest and 1x

did you have the shader options active?


[QUOTE=Silverbreaker;37139]oh ok xD thats a small one

try to lower the blur (set the shader #5 blur 3x3 to nearest and not linear) or you can try to take another blur shader: Ive just tested a lower one with your resolution: #5 shader: -> shaders > blurs > blur3resize-horizontal.cg set it to nearest and 1x

did you have the shader options active?[/QUOTE]

Yeah I only have 1080p monitor :confused:

I double checked that I had the settings according to: http://www.pic-upload.de/gal-947267/rdeud8/1.html and it’s exactly that.

changing to nearest on shader #5 makes it look like this:

changing to that other blur shader makes it look like this:

How does yours look with your resolution? The screenshots in first post are very small :confused: upload to imgur like I did :smiley:

Edit* It might be that 4-pass xbr which is not working for me so I changed that to the 2-pass “xbr accuracy” with pass0 set to nearest, 1x scale and pass1 set to nearest, 3x scale. The crt-caligari doesn’t seem to work for me when it’s set to linear and 1x that you have but setting both to “Don’t care” works.

It looks like this for me now:

That’s all I changed :stuck_out_tongue:

interesting results … I take the “crt-caligari”-shader complete out of my preset. Try with out it and please post your Code from your .cgp here or make a screenshot. I will adept it for the lower res version

[QUOTE=Silverbreaker;37178]interesting results … I take the “crt-caligari”-shader complete out of my preset. Try with out it and please post your Code from your .cgp here or make a screenshot. I will adept it for the lower res version[/QUOTE]

Didn’t seem to work. Anyway I zipped the cgp.

The silverbreaker.cgp is yours with the crt_caligari removed(since you said so in your last reply). The silverbreaker_lowres.cgp is the one where I changed some, as seen from my last screenshot.

The relative path seems to work for me at least, I put the cgp in \retroarch\shaders folder (where you can see shaders_cg and shaders_glsl folders).

You might have to change the scaling on shader #1 (xbr-lv2-accuracy-pass1). For example with NES at 1024x960 resolution and SNES at 1280x1120 resolution 3x seems to be the best, with GBA at 1440x960 resolution I use 4x and for GB/GBC at 1120x1008 resoultion I use 5x. So it depends.

the “crt-caligari”-shader was on purpose set to linear 1x - I’ve only needed the color-boost and not the scanlines (like on “don’t care”). I realize that now - so I will keep it. My original setting “Favorit” looks (for my taste) more “immersive” (it has a lesser painting effect) with my higher resolution, but I will post your take for the lower resolutions on my first post soon… I need more testing on this … thx @pralinen :wink: