Hi,
how did you like my attached shader-preset? Its like the real deal from the past (genesis+super famicon-times) + hd up scaling. I think my games look now exactly like on the pictures from the actual game-boxes back then xD
Download: Favorit_Shader_Preset_1.2.zip (900 Bytes)
shaders in use: xbr, ntsc, blur, crt I use the newest nightly of retroarch (win-64, video aspect-ratio: 19:14)
How to: Download this Shader-Pack here (Download ZIP). Extract the .zip over your existing shaders in the retroarch directory -> shaders. Change your retroarch-shader-directorys in the attached Favorit.cgp-file (with notepad++ for example) and put my Favorit.cgp to the shader folder. Start your Retroarch and go to your shader-option-menu. Click than on Load Shader Preset and chose my Favorit.cgp-file than click on [I]Apply Shader.
[/I]OR
You can look at this pictures (you can found them in the Favorit.zip too) and make your own shader-preset in retroarch.
here you can find some pictures from genesis and super famicon (in action it looks far better as on the pics):
here you can find the whole gallery.
if you wan’t to, you can just copy & paste the following Code in your own .cgp-File: but don’t forget about your own retroarch directory-path (marked red)
shaders = "9"shader0 = "G:\Emulation\RetroArch\shaders\xbr\shaders/xbr-mlv4-multipass/xbr-mlv4-pass1.cg"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
mipmap_input0 = "false"
alias0 = ""
float_framebuffer0 = "false"
srgb_framebuffer0 = "false"
scale_type_x0 = "source"
scale_x0 = "1.000000"
scale_type_y0 = "source"
scale_y0 = "1.000000"
shader1 = "G:\Emulation\RetroArch\shaders\xbr\shaders/xbr-mlv4-multipass/xbr-mlv4-pass2.cg"
filter_linear1 = "false"
wrap_mode1 = "clamp_to_border"
mipmap_input1 = "false"
alias1 = ""
float_framebuffer1 = "false"
srgb_framebuffer1 = "false"
scale_type_x1 = "source"
scale_x1 = "1.000000"
scale_type_y1 = "source"
scale_y1 = "1.000000"
shader2 = "G:\Emulation\RetroArch\shaders\xbr\shaders/xbr-mlv4-multipass/xbr-mlv4-pass3.cg"
filter_linear2 = "false"
wrap_mode2 = "clamp_to_border"
mipmap_input2 = "false"
alias2 = ""
float_framebuffer2 = "false"
srgb_framebuffer2 = "false"
scale_type_x2 = "source"
scale_x2 = "2.000000"
scale_type_y2 = "source"
scale_y2 = "2.000000"
shader3 = "G:\Emulation\RetroArch\shaders\xbr\shaders/xbr-mlv4-multipass/xbr-mlv4-pass4.cg"
filter_linear3 = "false"
wrap_mode3 = "clamp_to_border"
mipmap_input3 = "false"
alias3 = ""
float_framebuffer3 = "false"
srgb_framebuffer3 = "false"
scale_type_x3 = "source"
scale_x3 = "1.000000"
scale_type_y3 = "source"
scale_y3 = "1.000000"
shader4 = "G:\Emulation\RetroArch\shaders
tsc\shaders
tsc-gauss-pass.cg"
filter_linear4 = "true"
wrap_mode4 = "clamp_to_border"
mipmap_input4 = "false"
alias4 = ""
float_framebuffer4 = "false"
srgb_framebuffer4 = "false"
scale_type_x4 = "source"
scale_x4 = "1.000000"
scale_type_y4 = "source"
scale_y4 = "1.000000"
shader5 = "G:\Emulation\RetroArch\shaders\blurs\blur3x3resize.cg"
filter_linear5 = "true"
wrap_mode5 = "clamp_to_border"
mipmap_input5 = "false"
alias5 = ""
float_framebuffer5 = "false"
srgb_framebuffer5 = "false"
scale_type_x5 = "source"
scale_x5 = "1.000000"
scale_type_y5 = "source"
scale_y5 = "1.000000"
shader6 = "G:\Emulation\RetroArch\shaders\crt\shaders vout-tweaks.cg"
filter_linear6 = "true"
wrap_mode6 = "clamp_to_border"
mipmap_input6 = "false"
alias6 = ""
float_framebuffer6 = "false"
srgb_framebuffer6 = "false"
scale_type_x6 = "source"
scale_x6 = "1.000000"
scale_type_y6 = "source"
scale_y6 = "1.000000"
shader7 = "G:\Emulation\RetroArch\shaders
tsc\shaders
tsc-stock.cg"
filter_linear7 = "true"
wrap_mode7 = "clamp_to_border"
mipmap_input7 = "false"
alias7 = ""
float_framebuffer7 = "false"
srgb_framebuffer7 = "false"
scale_type_x7 = "source"
scale_x7 = "1.000000"
scale_type_y7 = "source"
scale_y7 = "1.000000"
shader8 = "G:\Emulation\RetroArch\shaders\crt\shaders\crt-caligari.cg"
filter_linear8 = "true"
wrap_mode8 = "clamp_to_border"
mipmap_input8 = "false"
alias8 = ""
float_framebuffer8 = "false"
srgb_framebuffer8 = "false"
scale_type_x8 = "source"
scale_x8 = "1.000000"
scale_type_y8 = "source"
scale_y8 = "1.000000"
parameters = "NTSC_CRT_GAMMA;NTSC_DISPLAY_GAMMA;TVOUT_RESOLUTION;TVOUT_COMPOSITE_CONNECTION;TVOUT_TV_COLOR_LEVELS;TVOUT_RESOLUTION_Y;TVOUT_RESOLUTION_I;TVOUT_RESOLUTION_Q;SPOT_WIDTH;SPOT_HEIGHT;COLOR_BOOST;InputGamma;OutputGamma"
NTSC_CRT_GAMMA = "5.299994"
NTSC_DISPLAY_GAMMA = "4.999997"
TVOUT_RESOLUTION = "224.000000"
TVOUT_COMPOSITE_CONNECTION = "1.000000"
TVOUT_TV_COLOR_LEVELS = "1.000000"
TVOUT_RESOLUTION_Y = "224.000000"
TVOUT_RESOLUTION_I = "104.000000"
TVOUT_RESOLUTION_Q = "104.000000"
SPOT_WIDTH = "0.900000"
SPOT_HEIGHT = "0.650000"
COLOR_BOOST = "1.450000"
InputGamma = "2.400000"
OutputGamma = "2.200000"