I’ve been doing some tests here and there, playing with lutro-bobble and trying to make some simple windows on my end to see what I can do; I realized that while I wanted to create square windows I ended up with rectangular ones with a height different from the one I desired.
The experiment that got me really confused was commenting out both of the love.conf () methods on lutro-bobble --on main.lua and conf.lua–, where I assumed that the window size was defined. To my surprise, the game looked the same! How does lutro define the rendering area? Does it even care about defining any sort of window size?
Quick edit: whenever I define a t.window.width|height in love.conf (t) retroarch exits on error of window being undefined.