@HyperspaceMadness Quick question on the scaling of the game screen.
I have the Mega Bezel configured with Duimon’s IBM image. With his preset the bezel and background look great full screen on a 16:9 monitor with RA scaling settings to 16:9 and integer OFF (especially with night lighting! ).
Now my issue is that while this looks great, the game screen itself is scaled non-integer. I would like to have the game screen scaled integer, but when I use the integer scaling options from the mega bezel it also scales the bezel, which then hides the monitor outline that is part of the IBM background image (See the IBM example here: https://forums.libretro.com/t/duimon-hsm-reflection-shader-graphics-feedback-and-updates/28146/375 )
Is there a possibility to have the game screen scaled in a way that it’s like the H-Size and V-Size potentiometers on real CRT’s, i.e. the image scales within the existing bezel, without the bezel scaling along?
The only thing I could find in the mega bezel that comes close are the cropping options, which sort of function like H-Size and V-size potentiometers you find on real CRT (resizing that creates overscan or underscan within existing bezel size), but when doing so the game screen unfortunately doesn’t come out at integer scaling size.
Is there a solution to this with the current shader?