I think the shader is just not catching this as a resolution which should be PAR which in this case should be 16x9,I’ll add it to the list of resolutions to check and it will catch it next time 
I think I also need to check the scaling on the side bezels when the screen widens because they are getting wider than they are supposed to be







I didn’t even bother to nudge it instead, jumped stright to ask such thing like a total noob 




