You should have enabled Show Resolution Info for the screenshots with your bezels as well. My presets rely heavily on core sampling resolution so it could be that with a difference in bezel size and possibly resolution, somewhere along the line it’s affecting these resampling values/results.
You can also do some comparison tests using the standard HSM Mega Bezel Reflection Shader package just for reference as a sort of control.
On another note I said I would work on optimizing for 1080p. Well I just took my sharpest preset which is my Composite - Pure preset which doesn’t use Scale FX and turned off some of the composite look effects and combined it with these CRT Mask changes that I included in my tests above and man it looks really special! At 1080p! I guess my optimization work is done! I’ll post some screenshots at the end of this post in a bit.
Still, we should try to get to the root and try to understand the cause of the issue. I mean it doesn’t seem to affect your presets. I wouldn’t want to leave image quality on the table and would want all users to experience the presets in their best light as intended.
They don’t seem to be complaining.