Wow! Since the folder structure doesn’t interfere with the old HSM shader folders I can keep the old version HSM along with the new version. So I’m still be able to use Duimon’s presets as well while testing your new shaders. That’s really great thinking
Also the new shader parameters reads way better now with grouping by feature set
@Duimon Does your update also going to use different folder structure to not interfere with the old presets and graphics? That would be really cool
@HyperspaceMadness I’ve tested the new preset now and it seems the new Advanced shader clamp fps to 50fps as if forcing fps lock
- Here is a few comparison screenshots from three different shader preset;
-0_Guest-DrVenom- preset from the previous HSM version running at 60fps
-Advanced- preset from the new HSM V 0.9.00 version running at 50fps
And this is the -Standard- preset from the new HSM V 0.9.00 version running at 60fps
I know the new Advanced shader is more demanding and has 31 shader passes in total instead of 27 from old version -0_Guest-DrVenom- which was the most demanding shader but was curious what could possibly locks fps to 50fps. Wouldn’t it has to be changing numbers if it was due to my hardware limitation? Btw, the issue is not only 50fps lock but audio is crackling too.
Ps: Oh, man! Now I see the fps counter is so tiny
I promise next time I’ll use RetroArch’s FPS counter.